Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)

This commit is contained in:
ocornut
2015-11-16 22:12:18 +01:00
parent 9d0caa2e66
commit ab7e91b65e
3 changed files with 48 additions and 44 deletions

View File

@@ -1,4 +1,7 @@
// ImGui SDL2 binding with OpenGL3
// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
// https://github.com/ocornut/imgui
struct SDL_Window;
@@ -6,7 +9,7 @@ typedef union SDL_Event SDL_Event;
IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window *window);
IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window *window);
IMGUI_API void ImGui_ImplSdlGL3_NewFrame();
IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
// Use if you want to reset your rendering device without losing ImGui state.