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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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@@ -1,4 +1,7 @@
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// ImGui SDL2 binding with OpenGL3
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// You can copy and use unmodified imgui_impl_* files in your project.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// See main.cpp for an example of using this.
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// https://github.com/ocornut/imgui
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struct SDL_Window;
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@@ -6,7 +9,7 @@ typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window *window);
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IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
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IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window *window);
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IMGUI_API void ImGui_ImplSdlGL3_NewFrame();
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IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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