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MultiSelect: Box-Select +Tables: fix usage of box-selection columns with items straying out of columns. (#7994, #2221)
Use 00d3f9295e.
+ Assets Browser toggle to enable ScrollX.
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@@ -83,6 +83,8 @@ Other Changes:
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- Box-Select: fixes for using accross nested child windows. (#8364)
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- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
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active. (#7994, #8250, #7821, #7850, #7970)
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- Box-Select + Tables: fixed an issue using box-selection in a tables with
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items straying out of columns boundaries. (#7994, #2221)
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- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
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before layout has been locked (first row or headers row submitted). (#8250)
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- Style:
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@@ -10726,8 +10726,9 @@ struct ExampleAssetsBrowser
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bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
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float IconSize = 0;
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int IconSpacing = 10;
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int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
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int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
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bool StretchSpacing = true;
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bool UseScrollX = false; // Debug: submit twice the number of items per line (overflow horizontally to exercise ScrollX + box-select)
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// State
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ImVector<ExampleAsset> Items; // Our items
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@@ -10778,12 +10779,15 @@ struct ExampleAssetsBrowser
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// Layout: calculate number of icon per line and number of lines
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LayoutItemSize = ImVec2(floorf(IconSize), floorf(IconSize));
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LayoutColumnCount = IM_MAX((int)(avail_width / (LayoutItemSize.x + LayoutItemSpacing)), 1);
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LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
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// Layout: when stretching: allocate remaining space to more spacing. Round before division, so item_spacing may be non-integer.
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if (StretchSpacing && LayoutColumnCount > 1)
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LayoutItemSpacing = floorf(avail_width - LayoutItemSize.x * LayoutColumnCount) / LayoutColumnCount;
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if (UseScrollX)
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LayoutColumnCount *= 2;
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LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
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LayoutItemStep = ImVec2(LayoutItemSize.x + LayoutItemSpacing, LayoutItemSize.y + LayoutItemSpacing);
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LayoutSelectableSpacing = IM_MAX(floorf(LayoutItemSpacing) - IconHitSpacing, 0.0f);
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LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
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@@ -10843,6 +10847,7 @@ struct ExampleAssetsBrowser
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ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
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ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
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ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
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ImGui::Checkbox("Use ScrollX", &UseScrollX);
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ImGui::PopItemWidth();
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ImGui::EndMenu();
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}
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@@ -10872,7 +10877,7 @@ struct ExampleAssetsBrowser
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ImGuiIO& io = ImGui::GetIO();
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ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.y + LayoutItemSpacing)));
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if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
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if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_HorizontalScrollbar))
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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@@ -8358,8 +8358,15 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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if (ms->BoxSelectId != 0)
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if (ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId))
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{
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const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
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const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(g.LastItemData.Rect);
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ImRect item_rect = g.LastItemData.Rect;
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if (!window->DC.NavIsScrollPushableX)
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{
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const ImRect& clip_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect : window->ClipRect;
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item_rect.Min.x = ImMax(item_rect.Min.x, clip_rect.Min.x);
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item_rect.Max.x = ImMin(item_rect.Max.x, clip_rect.Max.x);
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}
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const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
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const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);
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if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
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{
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if (storage->LastSelectionSize <= 0 && bs->IsStartedSetNavIdOnce)
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