MultiSelect: Box-Select +Tables: fix usage of box-selection columns with items straying out of columns. (#7994, #2221)

Use 00d3f9295e.
+ Assets Browser toggle to enable ScrollX.
This commit is contained in:
ocornut
2026-04-20 11:07:45 +02:00
parent ea1c04f7ab
commit ac88294b4a
3 changed files with 19 additions and 5 deletions

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@@ -83,6 +83,8 @@ Other Changes:
- Box-Select: fixes for using accross nested child windows. (#8364)
- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
active. (#7994, #8250, #7821, #7850, #7970)
- Box-Select + Tables: fixed an issue using box-selection in a tables with
items straying out of columns boundaries. (#7994, #2221)
- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
before layout has been locked (first row or headers row submitted). (#8250)
- Style:

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@@ -10726,8 +10726,9 @@ struct ExampleAssetsBrowser
bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
float IconSize = 0;
int IconSpacing = 10;
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
bool StretchSpacing = true;
bool UseScrollX = false; // Debug: submit twice the number of items per line (overflow horizontally to exercise ScrollX + box-select)
// State
ImVector<ExampleAsset> Items; // Our items
@@ -10778,12 +10779,15 @@ struct ExampleAssetsBrowser
// Layout: calculate number of icon per line and number of lines
LayoutItemSize = ImVec2(floorf(IconSize), floorf(IconSize));
LayoutColumnCount = IM_MAX((int)(avail_width / (LayoutItemSize.x + LayoutItemSpacing)), 1);
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
// Layout: when stretching: allocate remaining space to more spacing. Round before division, so item_spacing may be non-integer.
if (StretchSpacing && LayoutColumnCount > 1)
LayoutItemSpacing = floorf(avail_width - LayoutItemSize.x * LayoutColumnCount) / LayoutColumnCount;
if (UseScrollX)
LayoutColumnCount *= 2;
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
LayoutItemStep = ImVec2(LayoutItemSize.x + LayoutItemSpacing, LayoutItemSize.y + LayoutItemSpacing);
LayoutSelectableSpacing = IM_MAX(floorf(LayoutItemSpacing) - IconHitSpacing, 0.0f);
LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
@@ -10843,6 +10847,7 @@ struct ExampleAssetsBrowser
ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
ImGui::Checkbox("Use ScrollX", &UseScrollX);
ImGui::PopItemWidth();
ImGui::EndMenu();
}
@@ -10872,7 +10877,7 @@ struct ExampleAssetsBrowser
ImGuiIO& io = ImGui::GetIO();
ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.y + LayoutItemSpacing)));
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_HorizontalScrollbar))
{
ImDrawList* draw_list = ImGui::GetWindowDrawList();

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@@ -8358,8 +8358,15 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
if (ms->BoxSelectId != 0)
if (ImGuiBoxSelectState* bs = GetBoxSelectState(ms->BoxSelectId))
{
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(g.LastItemData.Rect);
ImRect item_rect = g.LastItemData.Rect;
if (!window->DC.NavIsScrollPushableX)
{
const ImRect& clip_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect : window->ClipRect;
item_rect.Min.x = ImMax(item_rect.Min.x, clip_rect.Min.x);
item_rect.Max.x = ImMin(item_rect.Max.x, clip_rect.Max.x);
}
const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);
if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
{
if (storage->LastSelectionSize <= 0 && bs->IsStartedSetNavIdOnce)