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	Fixed lower-right rounded triangle rendering precision.
PixelCenterOffset is handled very inconsistently, needs to be fixed.
This commit is contained in:
		| @@ -214,6 +214,7 @@ | |||||||
|  - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? |  - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? | ||||||
|  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes |  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes | ||||||
|  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? |  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? | ||||||
|  | !- drawlist: handling of PixelCenterOffset is badly inconsistent (sometimes in callee, sometimes in caller). | ||||||
|  - scrollbar: use relative mouse movement when first-clicking inside of scroll grab box. |  - scrollbar: use relative mouse movement when first-clicking inside of scroll grab box. | ||||||
|  - scrollbar: make the grab visible and a minimum size for long scroll regions |  - scrollbar: make the grab visible and a minimum size for long scroll regions | ||||||
| !- input number: very large int not reliably supported because of int<>float conversions. | !- input number: very large int not reliably supported because of int<>float conversions. | ||||||
| @@ -2629,10 +2630,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph | |||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|                     // FIXME: We should draw 4 triangles and decide on a size that's not dependant on the rounding size (previously used 18) |                     // FIXME: We should draw 4 triangles and decide on a size that's not dependent on the rounding size (previously used 18) | ||||||
|  |                     const ImVec2 offset(GImGui.IO.PixelCenterOffset,GImGui.IO.PixelCenterOffset); | ||||||
|                     window->DrawList->AddArc(br - ImVec2(r,r), r, resize_col, 6, 9, true); |                     window->DrawList->AddArc(br - ImVec2(r,r), r, resize_col, 6, 9, true); | ||||||
|                     window->DrawList->AddTriangleFilled(br+ImVec2(0,-2*r),br+ImVec2(0,-r),br+ImVec2(-r,-r), resize_col); |                     window->DrawList->AddTriangleFilled(br-offset+ImVec2(0,-2*r),br-offset+ImVec2(0,-r),br-offset+ImVec2(-r,-r), resize_col); | ||||||
|                     window->DrawList->AddTriangleFilled(br+ImVec2(-r,-r), br+ImVec2(-r,0),br+ImVec2(-2*r,0), resize_col); |                     window->DrawList->AddTriangleFilled(br-offset+ImVec2(-r,-r), br-offset+ImVec2(-r,0),br-offset+ImVec2(-2*r,0), resize_col); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|   | |||||||
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