Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_sdlgpu3.cpp
#	imgui.cpp
This commit is contained in:
ocornut
2025-06-25 18:27:19 +02:00
12 changed files with 129 additions and 98 deletions

View File

@@ -24,6 +24,7 @@
// CHANGELOG
// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2025-06-25: Mapping transfer buffer for texture update use cycle=true. Fixes artifacts e.g. on Metal backend.
// 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplSDLGPU3_CreateFontsTexture() and ImGui_ImplSDLGPU3_DestroyFontsTexture().
// 2025-04-28: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2025-03-30: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. Much faster now.
@@ -375,7 +376,7 @@ void ImGui_ImplSDLGPU3_UpdateTexture(ImTextureData* tex)
// Copy to transfer buffer
{
void* texture_ptr = SDL_MapGPUTransferBuffer(v->Device, bd->TexTransferBuffer, false);
void* texture_ptr = SDL_MapGPUTransferBuffer(v->Device, bd->TexTransferBuffer, true);
for (int y = 0; y < upload_h; y++)
memcpy((void*)((uintptr_t)texture_ptr + y * upload_pitch), tex->GetPixelsAt(upload_x, upload_y + y), upload_pitch);
SDL_UnmapGPUTransferBuffer(v->Device, bd->TexTransferBuffer);