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https://github.com/ocornut/imgui.git
synced 2025-12-18 12:25:36 +00:00
Misc: rename extraneous parenthesizes from return statements.
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@@ -169,7 +169,7 @@
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-(NSWindow*)window
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{
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if (_window != nil)
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return (_window);
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return _window;
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NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 800.0);
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@@ -179,7 +179,7 @@
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[_window setOpaque:YES];
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[_window makeKeyAndOrderFront:NSApp];
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return (_window);
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return _window;
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}
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-(void)setupMenu
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16
imgui.cpp
16
imgui.cpp
@@ -2029,7 +2029,7 @@ bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c,
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bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f;
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bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f;
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bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f;
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return ((b1 == b2) && (b2 == b3));
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return (b1 == b2) && (b2 == b3);
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}
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void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
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@@ -3129,7 +3129,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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static bool GetSkipItemForListClipping()
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{
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ImGuiContext& g = *GImGui;
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return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems);
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return g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems;
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}
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static void ImGuiListClipper_SortAndFuseRanges(ImVector<ImGuiListClipperRange>& ranges, int offset = 0)
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@@ -5290,7 +5290,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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static bool IsWindowActiveAndVisible(ImGuiWindow* window)
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{
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return (window->Active) && (!window->Hidden);
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return window->Active && !window->Hidden;
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}
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// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app)
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@@ -5692,7 +5692,7 @@ static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs)
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return d;
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if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip))
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return d;
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return (a->BeginOrderWithinParent - b->BeginOrderWithinParent);
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return a->BeginOrderWithinParent - b->BeginOrderWithinParent;
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}
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static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window)
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@@ -6168,7 +6168,7 @@ bool ImGui::IsItemDeactivated()
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ImGuiContext& g = *GImGui;
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if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated)
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return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
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return (g.DeactivatedItemData.ID == g.LastItemData.ID && g.LastItemData.ID != 0 && g.DeactivatedItemData.ElapseFrame >= g.FrameCount);
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return g.DeactivatedItemData.ID == g.LastItemData.ID && g.LastItemData.ID != 0 && g.DeactivatedItemData.ElapseFrame >= g.FrameCount;
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}
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bool ImGui::IsItemDeactivatedAfterEdit()
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@@ -9394,7 +9394,7 @@ int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, flo
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if (t0 >= t1)
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return 0;
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if (repeat_rate <= 0.0f)
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return (t0 < repeat_delay) && (t1 >= repeat_delay);
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return t0 < repeat_delay && t1 >= repeat_delay;
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const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate);
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const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate);
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const int count = count_t1 - count_t0;
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@@ -10513,7 +10513,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(&g, key);
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if (owner_id == ImGuiKeyOwner_Any)
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return (owner_data->LockThisFrame == false);
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return owner_data->LockThisFrame == false;
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// Note: SetKeyOwner() sets OwnerCurr. It is not strictly required for most mouse routing overlap (because of ActiveId/HoveredId
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// are acting as filter before this has a chance to filter), but sane as soon as user tries to look into things.
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@@ -12693,7 +12693,7 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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if (flags & ImGuiFocusedFlags_ChildWindows)
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return IsWindowChildOf(ref_window, cur_window, popup_hierarchy);
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else
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return (ref_window == cur_window);
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return ref_window == cur_window;
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}
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static int ImGui::FindWindowFocusIndex(ImGuiWindow* window)
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@@ -2530,7 +2530,7 @@ struct ExampleDualListBox
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{
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const int* a = (const int*)lhs;
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const int* b = (const int*)rhs;
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return (*a - *b);
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return *a - *b;
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}
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void SortItems(int n)
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{
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@@ -5545,7 +5545,7 @@ struct MyItem
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// qsort() is instable so always return a way to differentiate items.
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// Your own compare function may want to avoid fallback on implicit sort specs.
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// e.g. a Name compare if it wasn't already part of the sort specs.
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return (a->ID - b->ID);
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return a->ID - b->ID;
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}
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};
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const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL;
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@@ -10516,7 +10516,7 @@ struct ExampleAsset
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if (delta < 0)
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return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
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}
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return ((int)a->ID - (int)b->ID);
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return (int)a->ID - (int)b->ID;
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}
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};
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const ImGuiTableSortSpecs* ExampleAsset::s_current_sort_specs = NULL;
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@@ -3651,7 +3651,7 @@ namespace ImGui
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IMGUI_API void InputTextDeactivateHook(ImGuiID id);
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IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
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inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
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inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return g.ActiveId == id && g.TempInputId == id; }
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inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
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IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
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inline bool IsItemActiveAsInputText() { ImGuiContext& g = *GImGui; return g.ActiveId != 0 && g.ActiveId == g.LastItemData.ID && g.InputTextState.ID == g.LastItemData.ID; } // This may be useful to apply workaround that a based on distinguish whenever an item is active as a text input field.
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@@ -2458,6 +2458,11 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
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// - TableDrawBorders() [Internal]
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//-------------------------------------------------------------------------
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// FIXME: This could be abstracted and merged with PushColumnsBackground(), by creating a generic struct
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// with storage for backup cliprect + backup channel + storage for splitter pointer, new clip rect.
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// This would slightly simplify caller code.
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// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
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// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
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void ImGui::TablePushBackgroundChannel()
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@@ -1834,7 +1834,7 @@ static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs)
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const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs;
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if (int d = (int)(b->Width - a->Width))
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return d;
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return (b->Index - a->Index);
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return b->Index - a->Index;
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}
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// Shrink excess width from a set of item, by removing width from the larger items first.
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