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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_vulkan.cpp
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@@ -919,7 +919,7 @@ ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
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const ImRect outer_rect = window->Rect();
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const ImRect inner_rect = window->InnerRect;
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const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
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IM_ASSERT(scrollbar_size > 0.0f);
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IM_ASSERT(scrollbar_size >= 0.0f);
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const float border_size = IM_ROUND(window->WindowBorderSize * 0.5f);
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const float border_top = (window->Flags & ImGuiWindowFlags_MenuBar) ? IM_ROUND(g.Style.FrameBorderSize * 0.5f) : 0.0f;
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if (axis == ImGuiAxis_X)
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@@ -7108,7 +7108,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Text stays at the submission position. Alignment/clipping extents ignore SpanAllColumns.
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if (is_visible)
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RenderTextClipped(pos, ImVec2(window->WorkRect.Max.x, pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
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RenderTextClipped(pos, ImVec2(ImMin(pos.x + size.x, window->WorkRect.Max.x), pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
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@@ -10493,9 +10493,10 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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// 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false
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bool close_button_pressed = false;
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bool close_button_visible = false;
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bool is_hovered = g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id; // Any interaction account for this too.
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if (close_button_id != 0)
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{
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bool is_hovered = g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id; // Any interaction account for this too.
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if (is_contents_visible)
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close_button_visible = (g.Style.TabCloseButtonMinWidthSelected < 0.0f) ? true : (is_hovered && bb.GetWidth() >= ImMax(button_sz, g.Style.TabCloseButtonMinWidthSelected));
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else
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@@ -10511,7 +10512,7 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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g.LastItemData = last_item_backup;
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// Close with middle mouse button
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if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
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if (is_hovered && !(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
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close_button_pressed = true;
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}
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else if (unsaved_marker_visible)
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