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Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
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@@ -1167,8 +1167,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
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// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize
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// widgets overlapping the same area.
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void ImGui::TableUpdateBorders(ImGuiTable* table)
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{
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ImGuiContext& g = *GImGui;
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