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	Popup taking focus deactivate focused widget of other window (#126)
e.g. focus InputText(), open contextual popup, input text used to stay focused
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		| @@ -4015,6 +4015,11 @@ static void FocusWindow(ImGuiWindow* window) | ||||
|     if (window->RootWindow) | ||||
|         window = window->RootWindow; | ||||
|  | ||||
|     // Steal focus on active widgets | ||||
|     if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it.. | ||||
|         if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window) | ||||
|             SetActiveId(0); | ||||
|  | ||||
|     if (g.Windows.back() == window) | ||||
|         return; | ||||
|  | ||||
| @@ -6786,11 +6791,11 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f | ||||
| // Edit a string of text | ||||
| bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (window->SkipItems) | ||||
|         return false; | ||||
|  | ||||
|     ImGuiState& g = *GImGui; | ||||
|     const ImGuiIO& io = g.IO; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|  | ||||
|   | ||||
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