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InputText: fixed a buffer overrun that could happen when using dynamically resizing buffers. (#8689)
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@@ -4289,7 +4289,7 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
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// Grow internal buffer if needed
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const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)ImStrlen(new_text);
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if (new_text_len + BufTextLen >= BufSize)
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if (new_text_len + BufTextLen + 1 > obj->TextA.Size)
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{
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if (!is_resizable)
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return;
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