Backends: DirectX12: enable swapchain tearing if available. (#8965)

This commit is contained in:
ocornut
2025-09-29 18:30:31 +02:00
parent bd9a37bc60
commit b4514ce64a
3 changed files with 43 additions and 18 deletions

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@@ -80,6 +80,7 @@ Other Changes:
- Backends: DirectX12: reuse a command list and allocator for texture uploads instead
of recreating them each time. (#8963, #8465) [@RT2Code]
- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
- Backends: DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
- Backends: GLFW: fixed build on platform that are neither Windows, macOS or