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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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@@ -80,6 +80,7 @@ Other Changes:
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- Backends: DirectX12: reuse a command list and allocator for texture uploads instead
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of recreating them each time. (#8963, #8465) [@RT2Code]
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- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
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- Backends: DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
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- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
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`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
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- Backends: GLFW: fixed build on platform that are neither Windows, macOS or
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