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https://github.com/ocornut/imgui.git
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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@@ -24,7 +24,8 @@
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-09-29: DirectX12: Rework synchronization logic. (#8961)
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// 2025-09-29: DirectX12: Reuse a command list and allocator for texture uploads instead of recreating them each time.
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// 2025-09-29: DirectX12: Enable swapchain tearing to eliminate viewports framerate throttling. (#8965)
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// 2025-09-29: DirectX12: Reuse a command list and allocator for texture uploads instead of recreating them each time. (#8963)
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-19: Fixed build on MinGW. (#8702, #4594)
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// 2025-06-11: DirectX12: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
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@@ -62,7 +63,7 @@
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// DirectX
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <dxgi1_5.h>
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#include <d3dcompiler.h>
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#ifdef _MSC_VER
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#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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@@ -92,6 +93,7 @@ struct ImGui_ImplDX12_Texture
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struct ImGui_ImplDX12_Data
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{
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ImGui_ImplDX12_InitInfo InitInfo;
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IDXGIFactory5* pdxgiFactory;
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ID3D12Device* pd3dDevice;
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ID3D12RootSignature* pRootSignature;
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ID3D12PipelineState* pPipelineState;
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@@ -104,6 +106,8 @@ struct ImGui_ImplDX12_Data
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UINT64 FenceLastSignaledValue;
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HANDLE FenceEvent;
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UINT numFramesInFlight;
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bool tearingSupport;
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bool LegacySingleDescriptorUsed;
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ID3D12CommandAllocator* pTexCmdAllocator;
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ID3D12GraphicsCommandList* pTexCmdList;
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@@ -111,8 +115,6 @@ struct ImGui_ImplDX12_Data
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ImGui_ImplDX12_RenderBuffers* pFrameResources;
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UINT frameIndex;
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bool LegacySingleDescriptorUsed;
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ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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@@ -623,6 +625,13 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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if (bd->pPipelineState)
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ImGui_ImplDX12_InvalidateDeviceObjects();
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HRESULT hr = ::CreateDXGIFactory1(IID_PPV_ARGS(&bd->pdxgiFactory));
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IM_ASSERT(hr == S_OK);
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BOOL allow_tearing = FALSE;
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bd->pdxgiFactory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing, sizeof(allow_tearing));
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bd->tearingSupport = (allow_tearing == TRUE);
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// Create the root signature
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{
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D3D12_DESCRIPTOR_RANGE descRange = {};
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@@ -845,7 +854,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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return false;
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// Create command allocator and command list for ImGui_ImplDX12_UpdateTexture()
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HRESULT hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&bd->pTexCmdAllocator));
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hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&bd->pTexCmdAllocator));
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IM_ASSERT(SUCCEEDED(hr));
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hr = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, bd->pTexCmdAllocator, nullptr, IID_PPV_ARGS(&bd->pTexCmdList));
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IM_ASSERT(SUCCEEDED(hr));
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@@ -874,6 +883,7 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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if (!bd || !bd->pd3dDevice)
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return;
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SafeRelease(bd->pdxgiFactory);
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if (bd->commandQueueOwned)
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SafeRelease(bd->pCommandQueue);
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bd->commandQueueOwned = false;
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@@ -931,6 +941,7 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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bd->DSVFormat = init_info->DSVFormat;
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bd->numFramesInFlight = init_info->NumFramesInFlight;
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bd->pd3dSrvDescHeap = init_info->SrvDescriptorHeap;
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bd->tearingSupport = false;
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io.BackendRendererUserData = (void*)bd;
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io.BackendRendererName = "imgui_impl_dx12";
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@@ -1074,18 +1085,15 @@ static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport)
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sd1.Stereo = FALSE;
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sd1.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
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IDXGIFactory4* dxgi_factory = nullptr;
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res = ::CreateDXGIFactory1(IID_PPV_ARGS(&dxgi_factory));
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IM_ASSERT(res == S_OK);
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if (bd->tearingSupport)
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sd1.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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IDXGISwapChain1* swap_chain = nullptr;
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res = dxgi_factory->CreateSwapChainForHwnd(vd->CommandQueue, hwnd, &sd1, nullptr, nullptr, &swap_chain);
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res = bd->pdxgiFactory->CreateSwapChainForHwnd(vd->CommandQueue, hwnd, &sd1, nullptr, nullptr, &swap_chain);
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IM_ASSERT(res == S_OK);
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res = dxgi_factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES); // Disable e.g. Alt+Enter
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res = bd->pdxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_WINDOW_CHANGES); // Disable e.g. Alt+Enter
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IM_ASSERT(res == S_OK);
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dxgi_factory->Release();
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// Or swapChain.As(&mSwapChain)
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IM_ASSERT(vd->SwapChain == nullptr);
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swap_chain->QueryInterface(IID_PPV_ARGS(&vd->SwapChain));
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@@ -1197,7 +1205,9 @@ static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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if (vd->SwapChain)
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{
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ID3D12Resource* back_buffer = nullptr;
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vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT);
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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vd->SwapChain->GetDesc1(&desc);
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vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, desc.Format, desc.Flags);
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for (UINT i = 0; i < bd->numFramesInFlight; i++)
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{
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vd->SwapChain->GetBuffer(i, IID_PPV_ARGS(&back_buffer));
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@@ -1251,9 +1261,10 @@ static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*)
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static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)viewport->RendererUserData;
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vd->SwapChain->Present(0, 0);
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vd->SwapChain->Present(0, bd->tearingSupport ? DXGI_PRESENT_ALLOW_TEARING : 0);
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vd->FrameIndex++;
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}
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@@ -80,6 +80,7 @@ Other Changes:
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- Backends: DirectX12: reuse a command list and allocator for texture uploads instead
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of recreating them each time. (#8963, #8465) [@RT2Code]
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- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
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- Backends: DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
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- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
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`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
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- Backends: GLFW: fixed build on platform that are neither Windows, macOS or
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@@ -10,7 +10,7 @@
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#include "imgui_impl_win32.h"
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#include "imgui_impl_dx12.h"
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <dxgi1_5.h>
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#include <tchar.h>
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#ifdef _DEBUG
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@@ -92,6 +92,7 @@ static ID3D12Fence* g_fence = nullptr;
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static HANDLE g_fenceEvent = nullptr;
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static UINT64 g_fenceLastSignaledValue = 0;
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static IDXGISwapChain3* g_pSwapChain = nullptr;
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static bool g_SwapChainTearingSupport = false;
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static bool g_SwapChainOccluded = false;
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static HANDLE g_hSwapChainWaitableObject = nullptr;
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static ID3D12Resource* g_mainRenderTargetResource[APP_NUM_BACK_BUFFERS] = {};
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@@ -308,7 +309,7 @@ int main(int, char**)
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// Present
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HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
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//HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
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//HRESULT hr = g_pSwapChain->Present(0, g_SwapChainTearingSupport ? DXGI_PRESENT_ALLOW_TEARING : 0); // Present without vsync
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
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g_frameIndex++;
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}
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@@ -427,14 +428,24 @@ bool CreateDeviceD3D(HWND hWnd)
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return false;
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{
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IDXGIFactory4* dxgiFactory = nullptr;
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IDXGIFactory5* dxgiFactory = nullptr;
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IDXGISwapChain1* swapChain1 = nullptr;
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if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK)
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return false;
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BOOL allow_tearing = FALSE;
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dxgiFactory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing, sizeof(allow_tearing));
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g_SwapChainTearingSupport = (allow_tearing == TRUE);
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if (g_SwapChainTearingSupport)
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sd.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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if (dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, nullptr, nullptr, &swapChain1) != S_OK)
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return false;
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if (swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK)
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return false;
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if (g_SwapChainTearingSupport)
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dxgiFactory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_ALT_ENTER);
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swapChain1->Release();
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dxgiFactory->Release();
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g_pSwapChain->SetMaximumFrameLatency(APP_NUM_BACK_BUFFERS);
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@@ -531,7 +542,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED)
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{
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CleanupRenderTarget();
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HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT);
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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g_pSwapChain->GetDesc1(&desc);
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HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), desc.Format, desc.Flags);
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assert(SUCCEEDED(result) && "Failed to resize swapchain.");
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CreateRenderTarget();
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}
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