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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx12.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl2.cpp
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@@ -113,6 +113,7 @@
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#endif
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@@ -465,7 +466,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
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ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
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io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
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io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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io.SetKeyEventNativeData(key, (int)event->key.keysym.sym, (int)event->key.keysym.scancode, (int)event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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return true;
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}
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#if SDL_HAS_DISPLAY_EVENT
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@@ -516,6 +517,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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bd->WantUpdateGamepadsList = true;
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return true;
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}
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default:
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break;
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}
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return false;
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}
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