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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui_demo.cpp
This commit is contained in:
70
imgui.cpp
70
imgui.cpp
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8 WIP
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// dear imgui, v1.92.8
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// (main code and documentation)
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// Help:
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@@ -403,7 +403,6 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
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Recap:
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- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
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- After: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);
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- Before: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
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@@ -412,18 +411,19 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- After: void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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This is not an easy change but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency will become particularly important.
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The new order is also more convenient as 'flags' are less frequently used than 'thickness' in real code.
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Effectively the typical call site is changing from:
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- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
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- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
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- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
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- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
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Notes:
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Users of C++ and other languages with type-checking should be notified at compile-time of any mistakes.
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- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
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- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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If you are a binding maintainer consider doing something to facilitate transition or error detection.
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- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
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The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- 2026/04/23 (1.92.8) - Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
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- 2026/04/23 (1.92.8) - DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
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- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
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- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
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- When creating your own descriptor pool (instead of letting backend creates its own): need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
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@@ -3853,6 +3853,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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case ImGuiCol_CheckMark: return "CheckMark";
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case ImGuiCol_CheckboxSelectedBg: return "CheckboxSelectedBg";
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case ImGuiCol_SliderGrab: return "SliderGrab";
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case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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case ImGuiCol_Button: return "Button";
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@@ -4827,7 +4828,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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if (g.ActiveIdIsJustActivated)
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{
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IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() old:0x%08X (window \"%s\") -> new:0x%08X (window \"%s\")\n", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "", id, window ? window->Name : "");
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IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() 0x%08X in \"%s\"%*s(previously 0x%08X in \"%s\")\n", id, window ? window->Name : "",
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ImMax(0, 20 - (int)(window ? strlen(window->Name) : 0)), "", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "");
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdHasBeenPressedBefore = false;
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g.ActiveIdHasBeenEditedBefore = false;
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@@ -5953,7 +5955,7 @@ void ImGui::NewFrame()
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g.CurrentWindowStack.resize(0);
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g.BeginPopupStack.resize(0);
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g.ItemFlagsStack.resize(0);
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g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
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g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_); // Default flags
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g.CurrentItemFlags = g.ItemFlagsStack.back();
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g.GroupStack.resize(0);
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@@ -10989,15 +10991,21 @@ void ImGui::UpdateMouseWheel()
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LockWheelingWindow(NULL, 0.0f);
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}
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ImVec2 wheel;
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wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheelH : 0.0f;
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wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheel : 0.0f;
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//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
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ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
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if (!mouse_window || mouse_window->Collapsed)
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return;
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ImGuiID owner_id = mouse_window->ID;
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ImVec2 wheel;
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wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, owner_id) ? g.IO.MouseWheelH : 0.0f;
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wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, owner_id) ? g.IO.MouseWheel : 0.0f;
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//IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
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if (g.WheelingWindow != NULL)
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{
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SetKeyOwner(ImGuiKey_MouseWheelX, owner_id);
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SetKeyOwner(ImGuiKey_MouseWheelY, owner_id);
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}
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// Zoom / Scale window
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// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
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if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
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@@ -11306,6 +11314,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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// - SetKeyOwner(..., None) : clears owner
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// - SetKeyOwner(..., Any, !Lock) : illegal (assert)
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// - SetKeyOwner(..., Any or None, Lock) : set lock
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// Ownership is automatically released on the frame after a release, see code in UpdateKeyboardInputs().
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void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@@ -11332,30 +11341,34 @@ void ImGui::SetKeyOwnersForKeyChord(ImGuiKeyChord key_chord, ImGuiID owner_id, I
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if (key_chord & ~ImGuiMod_Mask_) { SetKeyOwner((ImGuiKey)(key_chord & ~ImGuiMod_Mask_), owner_id, flags); }
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}
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// This is more or less equivalent to:
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// This is more or less equivalent to a fancier version of:
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// if (IsItemHovered() || IsItemActive())
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// SetKeyOwner(key, GetItemID());
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// Extensive uses of that (e.g. many calls for a single item) may want to manually perform the tests once and then call SetKeyOwner() multiple times.
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// More advanced usage scenarios may want to call SetKeyOwner() manually based on different condition.
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// Worth noting is that only one item can be hovered and only one item can be active, therefore this usage pattern doesn't need to bother with routing and priority.
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void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
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bool ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = g.LastItemData.ID;
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if (id == 0 || (g.HoveredId != id && g.ActiveId != id))
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return;
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return false;
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if ((flags & ImGuiInputFlags_CondMask_) == 0)
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flags |= ImGuiInputFlags_CondDefault_;
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if ((g.HoveredId == id && (flags & ImGuiInputFlags_CondHovered)) || (g.ActiveId == id && (flags & ImGuiInputFlags_CondActive)))
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{
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IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetItemKeyOwner) == 0); // Passing flags not supported by this function!
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if (!TestKeyOwner(key, id))
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return false;
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SetKeyOwner(key, id, flags & ~ImGuiInputFlags_CondMask_);
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return true;
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}
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return false;
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}
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void ImGui::SetItemKeyOwner(ImGuiKey key)
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bool ImGui::SetItemKeyOwner(ImGuiKey key)
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{
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SetItemKeyOwner(key, ImGuiInputFlags_None);
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return SetItemKeyOwner(key, ImGuiInputFlags_None);
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}
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// This is the only public API until we expose owner_id versions of the API as replacements.
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@@ -13156,6 +13169,17 @@ bool ImGui::BeginPopupMenuEx(ImGuiID id, const char* label, ImGuiWindowFlags ext
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return false;
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}
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// As we bypass BeginChild(), set ImGuiChildFlags_AlwaysAutoResize as it is checked independently from ImGuiWindowFlags_AlwaysAutoResize for now (see #9355)
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// Ideally we should remove setting ImGuiWindowFlags_AlwaysAutoResize in BeginChild().
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if ((extra_window_flags & ImGuiWindowFlags_ChildWindow) && (extra_window_flags & ImGuiWindowFlags_AlwaysAutoResize))
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{
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if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags)
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g.NextWindowData.ChildFlags |= ImGuiChildFlags_AlwaysAutoResize;
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else
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g.NextWindowData.ChildFlags = ImGuiChildFlags_AlwaysAutoResize;
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g.NextWindowData.HasFlags |= ImGuiNextWindowDataFlags_HasChildFlags;
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}
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char name[128];
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IM_ASSERT(extra_window_flags & ImGuiWindowFlags_ChildMenu);
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ImFormatString(name, IM_COUNTOF(name), "%s###Menu_%02d", label, g.BeginMenuDepth); // Recycle windows based on depth
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@@ -24318,7 +24342,7 @@ void ImGui::ShowFontSelector(const char* label)
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"- Load additional fonts with io.Fonts->AddFontXXX() functions.\n"
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"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
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"- Read FAQ and docs/FONTS.md for more details.\n"
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"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
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"- Legacy backend: if you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
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}
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#endif // #if !defined(IMGUI_DISABLE_DEMO_WINDOWS) || !defined(IMGUI_DISABLE_DEBUG_TOOLS)
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