Nav: changed Gamepad mapping for "Activate with Text Input" action from FaceUp press to FaceDown long press. (#8803, #787)

This commit is contained in:
ocornut
2026-03-13 14:48:10 +01:00
parent 6dbda97fee
commit b76ab6232d
5 changed files with 23 additions and 9 deletions

View File

@@ -1620,8 +1620,8 @@ enum ImGuiKey : int
ImGuiKey_GamepadBack, // View | - | Share |
ImGuiKey_GamepadFaceLeft, // X | Y | Square | Tap: Toggle Menu. Hold: Windowing mode (Focus/Move/Resize windows)
ImGuiKey_GamepadFaceRight, // B | A | Circle | Cancel / Close / Exit
ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Text Input / On-screen Keyboard
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak
ImGuiKey_GamepadFaceUp, // Y | X | Triangle |
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak. Hold for 0.60f to Activate in Text Input mode (e.g. wired to an on-screen keyboard).
ImGuiKey_GamepadDpadLeft, // D-pad Left | " | " | Move / Tweak / Resize Window (in Windowing mode)
ImGuiKey_GamepadDpadRight, // D-pad Right | " | " | Move / Tweak / Resize Window (in Windowing mode)
ImGuiKey_GamepadDpadUp, // D-pad Up | " | " | Move / Tweak / Resize Window (in Windowing mode)