mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-19 15:18:18 +00:00
Nav: changed Gamepad mapping for "Activate with Text Input" action from FaceUp press to FaceDown long press. (#8803, #787)
This commit is contained in:
4
imgui.h
4
imgui.h
@@ -1620,8 +1620,8 @@ enum ImGuiKey : int
|
||||
ImGuiKey_GamepadBack, // View | - | Share |
|
||||
ImGuiKey_GamepadFaceLeft, // X | Y | Square | Tap: Toggle Menu. Hold: Windowing mode (Focus/Move/Resize windows)
|
||||
ImGuiKey_GamepadFaceRight, // B | A | Circle | Cancel / Close / Exit
|
||||
ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Text Input / On-screen Keyboard
|
||||
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak
|
||||
ImGuiKey_GamepadFaceUp, // Y | X | Triangle |
|
||||
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak. Hold for 0.60f to Activate in Text Input mode (e.g. wired to an on-screen keyboard).
|
||||
ImGuiKey_GamepadDpadLeft, // D-pad Left | " | " | Move / Tweak / Resize Window (in Windowing mode)
|
||||
ImGuiKey_GamepadDpadRight, // D-pad Right | " | " | Move / Tweak / Resize Window (in Windowing mode)
|
||||
ImGuiKey_GamepadDpadUp, // D-pad Up | " | " | Move / Tweak / Resize Window (in Windowing mode)
|
||||
|
||||
Reference in New Issue
Block a user