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IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
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@@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h.
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// 2019-03-25: Misc: Made io.DeltaTime always above zero.
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@@ -264,26 +265,22 @@ void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
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void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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io.AddMousePosEvent((float)x, (float)y);
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int button = -1;
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if (glut_button == GLUT_LEFT_BUTTON) button = 0;
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if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
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if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
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if (button != -1 && state == GLUT_DOWN)
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io.MouseDown[button] = true;
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if (button != -1 && state == GLUT_UP)
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io.MouseDown[button] = false;
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if (button != -1 && state == GLUT_DOWN || state == GLUT_UP)
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io.AddMouseButtonEvent(button, state == GLUT_DOWN);
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}
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#ifdef __FREEGLUT_EXT_H__
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void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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if (dir > 0)
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io.MouseWheel += 1.0;
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else if (dir < 0)
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io.MouseWheel -= 1.0;
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io.AddMousePosEvent((float)x, (float)y);
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if (dir != 0)
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io.AddMouseWheelEvent(0.0f, dir > 0 ? 1.0f : -1.0f);
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(void)button; // Unused
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}
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#endif
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@@ -297,5 +294,5 @@ void ImGui_ImplGLUT_ReshapeFunc(int w, int h)
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void ImGui_ImplGLUT_MotionFunc(int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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io.AddMousePosEvent((float)x, (float)y);
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}
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