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Backends: Vulkan: removed misleading code incrementing frameindex. (#7834)
Thanks NostraMagister!
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@@ -1820,7 +1820,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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vd->SwapChainNeedRebuild = false;
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}
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_Frame* fd = nullptr;
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
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{
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{
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@@ -1983,8 +1983,6 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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{
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check_vk_result(err);
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}
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wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
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}
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