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Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts: # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp
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@@ -116,6 +116,9 @@ Other changes:
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- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
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were unusually slow to recreate every frame. Much faster now. (#8534) [@ocornut, @TheMode]
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- Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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- Backends: DirectX10, DirectX11, DirectX12: Honor FramebufferScale to allow for custom
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platform backends and experiments using it (consistently with other renderer backends,
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even though in normal condition it is not set under Windows). (#8412) [@WSSDude]
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- Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's
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pColorAttachmentFormats buffer when set, in order to reduce common user-error of
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specifying a pointer to data that gets out of scope. (#8282)
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