Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)

# Conflicts:
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
This commit is contained in:
WSSDude
2025-02-19 14:00:06 +01:00
committed by ocornut
parent bf68040dc5
commit ba513ba804
4 changed files with 21 additions and 12 deletions

View File

@@ -116,6 +116,9 @@ Other changes:
- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
were unusually slow to recreate every frame. Much faster now. (#8534) [@ocornut, @TheMode]
- Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
- Backends: DirectX10, DirectX11, DirectX12: Honor FramebufferScale to allow for custom
platform backends and experiments using it (consistently with other renderer backends,
even though in normal condition it is not set under Windows). (#8412) [@WSSDude]
- Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's
pColorAttachmentFormats buffer when set, in order to reduce common user-error of
specifying a pointer to data that gets out of scope. (#8282)