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Backends: SDL_Renderer3: fixed changing scale mode not actually working on all platforms. (#7616, #9470, #9378)
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@@ -159,6 +159,7 @@ Other Changes:
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- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
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dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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- SDLRenderer3:
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- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
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- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]
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- Win32:
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- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
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