Backends: SDL_Renderer3: fixed changing scale mode not actually working on all platforms. (#7616, #9470, #9378)

This commit is contained in:
ocornut
2026-07-15 13:42:21 +02:00
parent 003ee19d9e
commit bad1ee71f8
2 changed files with 5 additions and 0 deletions

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@@ -159,6 +159,7 @@ Other Changes:
- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
- SDLRenderer3:
- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]
- Win32:
- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`