Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988)

This commit is contained in:
Lekoopapaul
2025-04-15 20:45:18 +02:00
committed by ocornut
parent 0ddc36f543
commit baffc4e8b8
2 changed files with 81 additions and 4 deletions

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@@ -4,8 +4,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use simply cast a reference to your SDL_GPUTextureSamplerBinding to ImTextureID.
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// Missing features:
// [ ] Renderer: Multi-viewport support (multiple windows).
// [X] Renderer: Multi-viewport support (multiple windows).
// The aim of imgui_impl_sdlgpu3.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/