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	Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
This commit is contained in:
		| @@ -78,6 +78,8 @@ Other changes: | ||||
| - Backends: SDL2, SDL3:  Accept SDL_GetPerformanceCounter() not returning a monotonically | ||||
|   increasing value. (#6189, #6114, #3644) [@adamkewley] | ||||
| - Examples: Android: Fixed example build for Gradle 8. (#6229, #6227) [@duddel] | ||||
| - Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard | ||||
|   and ImGuiConfigFlags_NavEnableGamepad by default. (#787) | ||||
| - Demo: Updated to test return value of BeginTooltip(). | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -35,7 +35,7 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -114,7 +114,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -236,7 +236,7 @@ void MainLoopStep() | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -54,8 +54,8 @@ | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -163,7 +163,7 @@ | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -41,8 +41,8 @@ | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -104,7 +104,7 @@ | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -58,8 +58,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file. | ||||
|     // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage. | ||||
| @@ -184,7 +184,7 @@ static void MainLoopStep(void* window) | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -27,8 +27,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;   // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;   // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -135,7 +135,7 @@ int main(int, char**) | ||||
|                 ImGui::SameLine(); | ||||
|                 ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|                 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|                 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|                 ImGui::End(); | ||||
|             } | ||||
|  | ||||
|   | ||||
| @@ -46,8 +46,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -116,7 +116,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -71,8 +71,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -149,7 +149,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -386,8 +386,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -514,7 +514,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -56,7 +56,7 @@ int main(int argc, char** argv) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -131,7 +131,7 @@ void MainLoopStep() | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -59,8 +59,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -145,7 +145,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -18,8 +18,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;   // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;   // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -146,7 +146,7 @@ int main(int, char**) | ||||
|                 ImGui::SameLine(); | ||||
|                 ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|                 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|                 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|                 ImGui::End(); | ||||
|             } | ||||
|  | ||||
|   | ||||
| @@ -45,8 +45,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -124,7 +124,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -72,8 +72,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -159,7 +159,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -49,8 +49,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -128,7 +128,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -384,8 +384,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -521,7 +521,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -70,8 +70,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -157,7 +157,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -46,8 +46,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -123,7 +123,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -46,8 +46,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -123,7 +123,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -81,8 +81,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -161,7 +161,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
| @@ -44,8 +44,8 @@ int main(int, char**) | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
| @@ -121,7 +121,7 @@ int main(int, char**) | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|   | ||||
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