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Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176)
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@@ -26,6 +26,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-05-07- Vulkan: Fixed validation errors during window detach in multi-viewport mode. (#8600, #8176)
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// 2025-05-07: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
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// 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
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// 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
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@@ -1086,6 +1087,8 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
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{
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IM_UNUSED(api_version);
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// Manually load those two (see #5446, #8326, #8365, #8600)
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// - Try loading core (non-KHR) versions first (this will work for Vulkan 1.3+ and the device supports dynamic rendering)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRendering", user_data));
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@@ -1667,6 +1670,82 @@ void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevic
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(void)instance;
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ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
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ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
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// FIXME: to submit the command buffer, we need a queue. In the examples folder, the ImGui_ImplVulkanH_CreateOrResizeWindow function is called
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// before the ImGui_ImplVulkan_Init function, so we don't have access to the queue yet. Here we have the queue_family that we can use to grab
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// a queue from the device and submit the command buffer. It would be better to have access to the queue as suggested in the FIXME below.
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VkCommandPool command_pool;
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VkCommandPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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pool_info.queueFamilyIndex = queue_family;
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pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VkResult err = vkCreateCommandPool(device, &pool_info, allocator, &command_pool);
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check_vk_result(err);
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VkFenceCreateInfo fence_info = {};
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fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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VkFence fence;
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err = vkCreateFence(device, &fence_info, allocator, &fence);
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check_vk_result(err);
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VkCommandBufferAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc_info.commandPool = command_pool;
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alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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alloc_info.commandBufferCount = 1;
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VkCommandBuffer command_buffer;
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err = vkAllocateCommandBuffers(device, &alloc_info, &command_buffer);
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check_vk_result(err);
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(command_buffer, &begin_info);
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check_vk_result(err);
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// Transition the images to the correct layout for rendering
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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{
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.image = wd->Frames[i].Backbuffer;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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}
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err = vkEndCommandBuffer(command_buffer);
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check_vk_result(err);
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VkSubmitInfo submit_info = {};
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &command_buffer;
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VkQueue queue;
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vkGetDeviceQueue(device, queue_family, 0, &queue);
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err = vkQueueSubmit(queue, 1, &submit_info, fence);
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check_vk_result(err);
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err = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
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check_vk_result(err);
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err = vkResetFences(device, 1, &fence);
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check_vk_result(err);
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err = vkResetCommandPool(device, command_pool, 0);
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check_vk_result(err);
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// Destroy command buffer and fence and command pool
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vkFreeCommandBuffers(device, command_pool, 1, &command_buffer);
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vkDestroyCommandPool(device, command_pool, allocator);
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vkDestroyFence(device, fence, allocator);
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command_pool = VK_NULL_HANDLE;
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command_buffer = VK_NULL_HANDLE;
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fence = VK_NULL_HANDLE;
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queue = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
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@@ -121,6 +121,9 @@ Other changes:
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specifying a pointer to data that gets out of scope. (#8282)
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- Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr()
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+ try both non-KHR and KHR versions. (#8600, #8326, #8365) [@ChrisTom-94]
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- Backends: Vulkan: fixed validation errors in window create/resize helpers used by examples
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and by multi-viewports implementation, which would typically trigger errors while detaching
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secondary viewports. (#8600, #8176) [@ChrisTom-94]
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- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
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get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
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