Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)

This commit is contained in:
ocornut
2025-12-11 18:28:23 +01:00
parent 0d2dd30ee9
commit bd6f48fe20
3 changed files with 12 additions and 0 deletions

View File

@@ -23,6 +23,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-12-11: OpenGL: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
// 2025-07-22: OpenGL: Add and call embedded loader shutdown during ImGui_ImplOpenGL3_Shutdown() to facilitate multiple init/shutdown cycles in same process. (#8792)
// 2025-07-15: OpenGL: Set GL_UNPACK_ALIGNMENT to 1 before updating textures (#8802) + restore non-WebGL/ES update path that doesn't require a CPU-side copy.