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Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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@@ -98,6 +98,8 @@ Other Changes:
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Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
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- GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to
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forcefully disable either. (#9109, #9116)
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- OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some
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platforms. (#8792, #9112)
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- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
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(vs Metallib shaders requiring macOS 14+). Requires application calling
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SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]
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