TreeNode: fixed nav cursor rendering with rounding even though tree nodes don't have it. (#7589)

This commit is contained in:
ocornut
2026-06-24 17:32:36 +02:00
parent e74453760b
commit be374fa598
2 changed files with 4 additions and 2 deletions

View File

@@ -7116,9 +7116,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (hovered || selected)
{
const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false, 0.0f);
}
RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
RenderNavCursor(frame_bb, id, nav_render_cursor_flags | ImGuiNavRenderCursorFlags_NoRounding);
if (span_all_columns && !span_all_columns_label)
TablePopBackgroundChannel();
if (flags & ImGuiTreeNodeFlags_Bullet)