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Fix typos and use nullptr in backends. Amend 506f7e0
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@@ -886,7 +886,7 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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if (vid_mode == NULL)
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if (vid_mode == nullptr)
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continue; // Failed to get Video mode (e.g. Emscripten does not support this function)
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monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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@@ -944,7 +944,7 @@ void ImGui_ImplGlfw_NewFrame()
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// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
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//--------------------------------------------------------------------------------------------------------
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// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplGlfw_ViewportData
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{
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GLFWwindow* Window;
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