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Amend d1a8995 which didn't fix the thing it claimed to fix, as my naive last minute refactor broke it.
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@@ -8376,16 +8376,19 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// However we account for ClipRect being larger than current column (e.g. when using SpanAllColumns)
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// A more generic version would be nice, but window->WorkRect.Min/Max exclude CellPadding. (#7994, #9383)
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
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item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
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float clip_min_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Min.x : window->ClipRect.Min.x;
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float clip_max_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Max.x : window->ClipRect.Max.x;
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if (clip_min_x != clip_max_x) // When zero sized we expect that bounds have been clamped and thus are unreliable
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{
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item_rect.Min.x = ImMax(item_rect.Min.x, clip_min_x);
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item_rect.Max.x = ImMin(item_rect.Max.x, clip_max_x);
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item_rect.Min.x = ImMax(item_rect.Min.x, ImMin(column->MinX, clip_min_x));
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item_rect.Max.x = ImMin(item_rect.Max.x, ImMax(column->MaxX, clip_max_x));
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}
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else
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{
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item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
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item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
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}
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//GetForegroundDrawList()->AddRect(item_rect.Min, item_rect.Max, IM_COL32(255, 0, 255, 255));
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}
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const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
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const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);
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