mirror of
				https://github.com/ocornut/imgui.git
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	Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. (#1619)
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
This commit is contained in:
		@@ -35,6 +35,14 @@ HOW TO UPDATE?
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 VERSION 1.79 WIP (In Progress)
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					 VERSION 1.79 WIP (In Progress)
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-----------------------------------------------------------------------
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					-----------------------------------------------------------------------
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					Breaking Changes:
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					- Fonts: Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied
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					  after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font.
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					  It was also getting in the way of better font scaling, so let's get rid of it now! 
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					  If you used DisplayOffset it was probably in association to rasterizing a font at a specific size,
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					  in which case the corresponding offset may be reported into GlyphOffset. (#1619)
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Other Changes:
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					Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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					- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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@@ -72,6 +80,7 @@ Other Changes:
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  a fully clipped column. (#3475) [@szreder]
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					  a fully clipped column. (#3475) [@szreder]
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- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
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					- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
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  viewport on either or both axises. [@Rokups]
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					  viewport on either or both axises. [@Rokups]
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					- Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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					- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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					- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have 
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					- Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have 
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@@ -1481,7 +1490,7 @@ Breaking Changes:
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  - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
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					  - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
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- Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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					- Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- Fonts: Moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths.
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					- Fonts: Moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths.
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- Fonts: changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer.
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					- Fonts: Changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer.
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  If you were adding or subtracting (not assigning) to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. (#1619)
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					  If you were adding or subtracting (not assigning) to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. (#1619)
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- BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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					- BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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- Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
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					- Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
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@@ -142,13 +142,6 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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<br>_(settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_
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					<br>_(settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_
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**Offset font vertically by altering the `io.Font->DisplayOffset` value:**
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```cpp
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ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
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font->DisplayOffset.y = 1;   // Render 1 pixel down
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```
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**Font Atlas too large?**
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					**Font Atlas too large?**
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- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
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					- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
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@@ -337,13 +330,13 @@ DroidSans.ttf
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ProggyClean.ttf
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					ProggyClean.ttf
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  Copyright (c) 2004, 2005 Tristan Grimmer
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					  Copyright (c) 2004, 2005 Tristan Grimmer
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  MIT License
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					  MIT License
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  recommended loading setting: Size = 13.0, DisplayOffset.Y = +1
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					  recommended loading setting: Size = 13.0, GlyphOffset.y = +1
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  http://www.proggyfonts.net/
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					  http://www.proggyfonts.net/
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ProggyTiny.ttf
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					ProggyTiny.ttf
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  Copyright (c) 2004, 2005 Tristan Grimmer
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					  Copyright (c) 2004, 2005 Tristan Grimmer
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  MIT License
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					  MIT License
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  recommended loading setting: Size = 10.0, DisplayOffset.Y = +1
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					  recommended loading setting: Size = 10.0, GlyphOffset.y = +1
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  http://www.proggyfonts.net/
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					  http://www.proggyfonts.net/
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Karla-Regular.ttf
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					Karla-Regular.ttf
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@@ -114,7 +114,7 @@ Officially maintained bindings (in repository):
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- Frameworks: Emscripten, Allegro5, Marmalade.
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					- Frameworks: Emscripten, Allegro5, Marmalade.
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Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
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					Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
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- Languages: C, C# and: Beef, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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					- Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
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					- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
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- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
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					- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
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@@ -372,6 +372,7 @@ CODE
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 When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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					 When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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 You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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					 You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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					 - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. It was also getting in the way of better font scaling, so let's get rid of it now!
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 - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar().
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					 - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar().
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                       replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags).
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					                       replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags).
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                       worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions:
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					                       worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions:
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			|||||||
							
								
								
									
										3
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								imgui.h
									
									
									
									
									
								
							@@ -2406,11 +2406,10 @@ struct ImFont
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    float                       FallbackAdvanceX;   // 4     // out // = FallbackGlyph->AdvanceX
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					    float                       FallbackAdvanceX;   // 4     // out // = FallbackGlyph->AdvanceX
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    float                       FontSize;           // 4     // in  //            // Height of characters/line, set during loading (don't change after loading)
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					    float                       FontSize;           // 4     // in  //            // Height of characters/line, set during loading (don't change after loading)
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    // Members: Hot ~36/48 bytes (for CalcTextSize + render loop)
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					    // Members: Hot ~28/40 bytes (for CalcTextSize + render loop)
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    ImVector<ImWchar>           IndexLookup;        // 12-16 // out //            // Sparse. Index glyphs by Unicode code-point.
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					    ImVector<ImWchar>           IndexLookup;        // 12-16 // out //            // Sparse. Index glyphs by Unicode code-point.
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    ImVector<ImFontGlyph>       Glyphs;             // 12-16 // out //            // All glyphs.
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					    ImVector<ImFontGlyph>       Glyphs;             // 12-16 // out //            // All glyphs.
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    const ImFontGlyph*          FallbackGlyph;      // 4-8   // out // = FindGlyph(FontFallbackChar)
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					    const ImFontGlyph*          FallbackGlyph;      // 4-8   // out // = FindGlyph(FontFallbackChar)
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    ImVec2                      DisplayOffset;      // 8     // in  // = (0,0)    // Offset font rendering by xx pixels
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    // Members: Cold ~32/40 bytes
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					    // Members: Cold ~32/40 bytes
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    ImFontAtlas*                ContainerAtlas;     // 4-8   // out //            // What we has been loaded into
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					    ImFontAtlas*                ContainerAtlas;     // 4-8   // out //            // What we has been loaded into
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@@ -3715,7 +3715,6 @@ static void NodeFont(ImFont* font)
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        "You may oversample them to get some flexibility with scaling. "
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					        "You may oversample them to get some flexibility with scaling. "
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        "You can also render at multiple sizes and select which one to use at runtime.\n\n"
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					        "You can also render at multiple sizes and select which one to use at runtime.\n\n"
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        "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
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					        "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
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    ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
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    ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
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					    ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
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    ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
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					    ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
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    ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
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					    ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
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@@ -3724,8 +3723,8 @@ static void NodeFont(ImFont* font)
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    for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
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					    for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
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        if (font->ConfigData)
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					        if (font->ConfigData)
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            if (const ImFontConfig* cfg = &font->ConfigData[config_i])
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					            if (const ImFontConfig* cfg = &font->ConfigData[config_i])
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                ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d",
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					                ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
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                    config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
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					                    config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
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    if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
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					    if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
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    {
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					    {
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        // Display all glyphs of the fonts in separate pages of 256 characters
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					        // Display all glyphs of the fonts in separate pages of 256 characters
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@@ -1891,11 +1891,11 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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    if (font_cfg.Name[0] == '\0')
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					    if (font_cfg.Name[0] == '\0')
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        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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					        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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    font_cfg.EllipsisChar = (ImWchar)0x0085;
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					    font_cfg.EllipsisChar = (ImWchar)0x0085;
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					    font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
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    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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					    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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    const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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					    const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
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					    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
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    font->DisplayOffset.y = 1.0f;
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    return font;
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					    return font;
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}
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					}
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@@ -2768,7 +2768,6 @@ ImFont::ImFont()
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    FallbackAdvanceX = 0.0f;
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					    FallbackAdvanceX = 0.0f;
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    FallbackChar = (ImWchar)'?';
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					    FallbackChar = (ImWchar)'?';
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    EllipsisChar = (ImWchar)-1;
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					    EllipsisChar = (ImWchar)-1;
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    DisplayOffset = ImVec2(0.0f, 0.0f);
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    FallbackGlyph = NULL;
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					    FallbackGlyph = NULL;
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    ContainerAtlas = NULL;
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					    ContainerAtlas = NULL;
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    ConfigData = NULL;
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					    ConfigData = NULL;
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@@ -3163,8 +3162,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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    if (!glyph || !glyph->Visible)
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					    if (!glyph || !glyph->Visible)
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			||||||
        return;
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					        return;
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			||||||
    float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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					    float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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			||||||
    pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
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					    pos.x = IM_FLOOR(pos.x);
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			||||||
    pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
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					    pos.y = IM_FLOOR(pos.y);
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			||||||
    draw_list->PrimReserve(6, 4);
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					    draw_list->PrimReserve(6, 4);
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			||||||
    draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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					    draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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}
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					}
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@@ -3175,8 +3174,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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        text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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					        text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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    // Align to be pixel perfect
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					    // Align to be pixel perfect
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			||||||
    pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
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					    pos.x = IM_FLOOR(pos.x);
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			||||||
    pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
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					    pos.y = IM_FLOOR(pos.y);
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			||||||
    float x = pos.x;
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					    float x = pos.x;
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			||||||
    float y = pos.y;
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					    float y = pos.y;
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			||||||
    if (y > clip_rect.w)
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					    if (y > clip_rect.w)
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@@ -3958,7 +3958,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
 | 
				
			|||||||
        ImFont* password_font = &g.InputTextPasswordFont;
 | 
					        ImFont* password_font = &g.InputTextPasswordFont;
 | 
				
			||||||
        password_font->FontSize = g.Font->FontSize;
 | 
					        password_font->FontSize = g.Font->FontSize;
 | 
				
			||||||
        password_font->Scale = g.Font->Scale;
 | 
					        password_font->Scale = g.Font->Scale;
 | 
				
			||||||
        password_font->DisplayOffset = g.Font->DisplayOffset;
 | 
					 | 
				
			||||||
        password_font->Ascent = g.Font->Ascent;
 | 
					        password_font->Ascent = g.Font->Ascent;
 | 
				
			||||||
        password_font->Descent = g.Font->Descent;
 | 
					        password_font->Descent = g.Font->Descent;
 | 
				
			||||||
        password_font->ContainerAtlas = g.Font->ContainerAtlas;
 | 
					        password_font->ContainerAtlas = g.Font->ContainerAtlas;
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user