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Textures: added texture list pointer in ImDrawData.
# Conflicts: # imgui.h
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@@ -5588,6 +5588,7 @@ static void InitViewportDrawData(ImGuiViewportP* viewport)
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draw_data->DisplaySize = viewport->Size;
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draw_data->FramebufferScale = io.DisplayFramebufferScale;
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draw_data->OwnerViewport = viewport;
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draw_data->Textures = &ImGui::GetPlatformIO().Textures;
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}
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// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering.
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