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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_glfw.h
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@@ -410,6 +410,7 @@ Other changes:
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- Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow()
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helpers. They are wrappers to glfwGetMonitorContentScale()/glfwGetWindowContentScale(), with compile-time
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GLFW version checks + returning 1.0f on Apple platform.
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- Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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- Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay() and ImGui_ImplSDL2_GetContentScaleForWindow()
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helpers. They are wrappers to SDL_GetDisplayDPI(), with compile-time SDL version checks + returning 1.0f
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on Apple platforms. SDL3 already does this by default.
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@@ -324,7 +324,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav/windowing: Resizing window will currently fail with certain types of resizing constraints/callback applied
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- viewport: make it possible to have no main/hosting viewport
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- viewport: make it possible to have no main/hosting viewport (see #8268)
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- viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without
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on a custom e.g. Win32 bindings. It prevents newly dragged-out viewports from taking the focus, which makes ALT+F4 more ambiguous.
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- viewport: not focusing newly undocked viewport means clicking back on previous one doesn't bring OS window to front.
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@@ -333,6 +333,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- viewport: could apply monitor boundaries to cliprect to coarse clip things out of monitor? (#8698)
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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- platform: sdl: no refresh of monitor/display (SDL doesn't seem to have an event for it).
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