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MultiSelect: clarified purpose and use of IsItemToggledSelection(). Added assert. Moved to multi-selection section of imgui.h.
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@@ -6891,7 +6891,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (disabled_item && !disabled_global)
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EndDisabled();
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// Users of BeginMultiSelect() scope: call ImGui::IsItemToggledSelection() to retrieve selection toggle. Selectable() returns a pressed state!
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// Selectable() always returns a pressed state!
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// Users of BeginMultiSelect()/EndMultiSelect() scope: you may call ImGui::IsItemToggledSelection() to retrieve
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// selection toggle, only useful if you need that state updated (e.g. for rendering purpose) before reaching EndMultiSelect().
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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return pressed; //-V1020
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}
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@@ -7335,7 +7337,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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const bool is_multiselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) == 0;
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const bool is_singleselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) != 0;
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bool is_ctrl = (ms->KeyMods & ImGuiMod_Ctrl) != 0;
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bool is_shift = (ms->KeyMods & ImGuiMod_Shift) != 0;
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@@ -7394,16 +7396,16 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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//----------------------------------------------------------------------------------------
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const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (!is_multiselect)
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if (is_singleselect)
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ms->EndIO.RequestClear = true;
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else if ((input_source == ImGuiInputSource_Mouse || g.NavActivateId == id) && !is_ctrl)
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ms->EndIO.RequestClear = true;
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else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl)
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ms->EndIO.RequestClear = true; // With is_false==false the RequestClear was done in BeginIO, not necessary to do again.
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ms->EndIO.RequestClear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
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int range_direction;
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ms->EndIO.RequestSetRange = true;
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if (is_shift && is_multiselect)
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if (is_shift && !is_singleselect)
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{
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// Shift+Arrow always select
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// Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)
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