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	Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
This commit is contained in:
		| @@ -48,6 +48,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|     glActiveTexture(GL_TEXTURE0); |     glActiveTexture(GL_TEXTURE0); | ||||||
|     GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); |     GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); | ||||||
|     GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |     GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); | ||||||
|  |     GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); | ||||||
|     GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |     GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); | ||||||
|     GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); |     GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); | ||||||
|     GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |     GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); | ||||||
| @@ -109,6 +110,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); |                 glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); | ||||||
|  |                 glBindSampler(0, 0); // rely on combined texture/sampler state. | ||||||
|                 glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); |                 glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); | ||||||
|                 glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); |                 glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); | ||||||
|             } |             } | ||||||
| @@ -119,6 +121,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|     // Restore modified GL state |     // Restore modified GL state | ||||||
|     glUseProgram(last_program); |     glUseProgram(last_program); | ||||||
|     glBindTexture(GL_TEXTURE_2D, last_texture); |     glBindTexture(GL_TEXTURE_2D, last_texture); | ||||||
|  |     glBindSampler(0, last_sampler); | ||||||
|     glActiveTexture(last_active_texture); |     glActiveTexture(last_active_texture); | ||||||
|     glBindVertexArray(last_vertex_array); |     glBindVertexArray(last_vertex_array); | ||||||
|     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); | ||||||
|   | |||||||
| @@ -42,6 +42,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|     glActiveTexture(GL_TEXTURE0); |     glActiveTexture(GL_TEXTURE0); | ||||||
|     GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); |     GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); | ||||||
|     GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |     GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); | ||||||
|  |     GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); | ||||||
|     GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |     GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); | ||||||
|     GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); |     GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); | ||||||
|     GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |     GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); | ||||||
| @@ -103,6 +104,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); |                 glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); | ||||||
|  |                 glBindSampler(0, 0); // rely on combined texture/sampler state. | ||||||
|                 glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); |                 glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); | ||||||
|                 glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); |                 glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); | ||||||
|             } |             } | ||||||
| @@ -113,6 +115,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) | |||||||
|     // Restore modified GL state |     // Restore modified GL state | ||||||
|     glUseProgram(last_program); |     glUseProgram(last_program); | ||||||
|     glBindTexture(GL_TEXTURE_2D, last_texture); |     glBindTexture(GL_TEXTURE_2D, last_texture); | ||||||
|  |     glBindSampler(0, last_sampler); | ||||||
|     glActiveTexture(last_active_texture); |     glActiveTexture(last_active_texture); | ||||||
|     glBindVertexArray(last_vertex_array); |     glBindVertexArray(last_vertex_array); | ||||||
|     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); | ||||||
|   | |||||||
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