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https://github.com/ocornut/imgui.git
synced 2026-08-28 01:51:57 +00:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
62
imgui.cpp
62
imgui.cpp
@@ -402,7 +402,27 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos)
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
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Recap:
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- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
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- After: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);
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- Before: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
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- After: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
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- Before: void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);
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- After: void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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This is not an easy change but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency will become particularly important.
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The new order is also more convenient as 'flags' are less frequently used than 'thickness' in real code.
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Effectively the typical call site is changing from:
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- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
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- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
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Notes:
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Users of C++ and other languages with type-checking should be notified at compile-time of any mistakes.
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- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- 2026/04/23 (1.92.8) - Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
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- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
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- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
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@@ -4048,8 +4068,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders
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const float border_size = g.Style.FrameBorderSize;
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if (borders && border_size > 0.0f)
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{
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
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}
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}
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@@ -4060,8 +4080,8 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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const float border_size = g.Style.FrameBorderSize;
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if (border_size > 0.0f)
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{
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
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}
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}
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@@ -4096,7 +4116,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
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const float thickness = 2.0f;
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if (flags & ImGuiNavRenderCursorFlags_Compact)
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{
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
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}
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else
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{
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@@ -4105,7 +4125,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
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bool fully_visible = window->ClipRect.Contains(display_rect);
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if (!fully_visible)
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window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
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if (!fully_visible)
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window->DrawList->PopClipRect();
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}
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@@ -4139,7 +4159,7 @@ void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCurso
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float a_min = ImFmod((float)g.Time * 5.0f, 2.0f * IM_PI);
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float a_max = a_min + IM_PI * 1.65f;
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draw_list->PathArcTo(pos + ImVec2(14, -1) * scale, 6.0f * scale, a_min, a_max);
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draw_list->PathStroke(col_fill, ImDrawFlags_None, 3.0f * scale);
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draw_list->PathStroke(col_fill, 3.0f * scale);
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}
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draw_list->PopTexture();
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}
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@@ -5055,7 +5075,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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{
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g.HoveredIdPreviousFrameItemCount++;
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if (g.DebugDrawIdConflictsId == id)
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window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
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window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, 2.0f);
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}
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#endif
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@@ -6204,7 +6224,7 @@ static void ImGui::RenderDimmedBackgrounds()
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if (window->DrawList->CmdBuffer.Size == 0)
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window->DrawList->AddDrawCmd();
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window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); // FIXME-DPI
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 3.0f); // FIXME-DPI
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window->DrawList->PopClipRect();
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}
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@@ -7448,7 +7468,7 @@ static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU
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const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
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window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size);
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window->DrawList->PathStroke(border_col, border_size);
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}
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static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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@@ -7457,7 +7477,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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const float border_size = window->WindowBorderSize;
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const ImU32 border_col = GetColorU32(ImGuiCol_Border);
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if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
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window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize);
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window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, window->WindowBorderSize);
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else if (border_size > 0.0f)
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{
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if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
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@@ -9634,7 +9654,7 @@ ImFont* ImGui::GetDefaultFont()
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return g.IO.FontDefault ? g.IO.FontDefault : atlas->Fonts[0];
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}
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// EXPERIMENTAL: DO NOT USE YET.
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// EXPERIMENTAL. Use ImTextureDataQueueUpload() to queue updates.
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void ImGui::RegisterUserTexture(ImTextureData* tex)
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{
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ImGuiContext& g = *GImGui;
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@@ -15884,7 +15904,7 @@ void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb,
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{
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ImGuiContext& g = *GImGui;
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draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, 0, g.Style.DragDropTargetBorderSize);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, g.Style.DragDropTargetBorderSize);
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}
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const ImGuiPayload* ImGui::GetDragDropPayload()
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@@ -22030,7 +22050,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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@@ -22453,7 +22473,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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Indent();
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char buf[128];
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for (int rect_n = 0; rect_n < TRT_Count; rect_n++)
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@@ -22468,7 +22488,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]);
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Selectable(buf);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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}
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}
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else
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@@ -22477,7 +22497,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]);
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Selectable(buf);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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}
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}
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Unindent();
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@@ -22965,7 +22985,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n);
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ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255);
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float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f;
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draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness);
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draw_list->AddRect(r.Min, r.Max, col, 0.0f, thickness);
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}
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}
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else
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@@ -23242,7 +23262,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
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{
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ImDrawListFlags backup_flags = fg_draw_list->Flags;
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fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f);
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed);
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fg_draw_list->Flags = backup_flags;
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}
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}
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@@ -23270,7 +23290,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
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for (int n = 0; n < 3; n++, idx_n++)
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vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos));
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if (show_mesh)
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out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles
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out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed); // In yellow: mesh triangles
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}
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// Draw bounding boxes
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if (show_aabb)
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