mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-10-26 12:27:30 +00:00 
			
		
		
		
	Drag and drop API experiment
This commit is contained in:
		
							
								
								
									
										170
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										170
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -2231,6 +2231,15 @@ void ImGui::NewFrame() | ||||
|     if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId) | ||||
|         g.ScalarAsInputTextId = 0; | ||||
|  | ||||
|     // Elapse drag & drop payload | ||||
|     if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) | ||||
|     { | ||||
|         g.DragDropActive = false; | ||||
|         g.DragDropPayload.Clear(); | ||||
|         g.DragDropPayloadBufHeap.clear(); | ||||
|         memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); | ||||
|     } | ||||
|  | ||||
|     // Update keyboard input state | ||||
|     memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); | ||||
|     for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) | ||||
| @@ -5868,6 +5877,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | ||||
|         { | ||||
|             if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease)) | ||||
|                 if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay))  // Repeat mode trumps <on release> | ||||
|                     if (!g.DragDropActive) | ||||
|                         pressed = true; | ||||
|             ClearActiveID(); | ||||
|         } | ||||
| @@ -9426,7 +9436,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl | ||||
|     else | ||||
|         window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border | ||||
|  | ||||
|     if (hovered && !(flags & ImGuiColorEditFlags_NoTooltip)) | ||||
|     if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) | ||||
|         ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); | ||||
|  | ||||
|     return pressed; | ||||
| @@ -10584,6 +10594,164 @@ void ImGui::Value(const char* prefix, float v, const char* float_format) | ||||
|     } | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // DRAG AND DROP | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // Call when current ID is active.  | ||||
| // When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() | ||||
| bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     if (g.IO.MouseDown[mouse_button] == false) | ||||
|         return false; | ||||
|     if (g.ActiveId != window->DC.LastItemId) | ||||
|         return false; | ||||
|  | ||||
|     if (IsMouseDragging(mouse_button)) | ||||
|     { | ||||
|         if (!g.DragDropActive) | ||||
|         { | ||||
|             ImGuiPayload& payload = g.DragDropPayload; | ||||
|             payload.Clear(); | ||||
|             payload.SourceId = g.ActiveId; | ||||
|             payload.SourceParentId = window->IDStack.back(); | ||||
|             g.DragDropActive = true; | ||||
|             g.DragDropSourceFlags = flags; | ||||
|             g.DragDropMouseButton = mouse_button; | ||||
|         } | ||||
|  | ||||
|         if (!(flags & ImGuiDragDropFlags_SourceNoAutoTooltip)) | ||||
|         { | ||||
|             // FIXME-DRAG | ||||
|             //SetNextWindowPos(g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding); | ||||
|             //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This is better but e.g ColorButton with checkboard has issue with transparent colors :( | ||||
|             SetNextWindowPos(g.IO.MousePos); | ||||
|             PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f)); | ||||
|             BeginTooltipEx(ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_ShowBorders); | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| void ImGui::EndDragDropSource() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(g.DragDropActive); | ||||
|     IM_ASSERT(g.DragDropPayload.DataFrameCount != -1); // Forgot to call SetDragDropSourcePayload(), at least once on the first frame of a successful BeginDragDropSource() | ||||
|  | ||||
|     if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoAutoTooltip)) | ||||
|     { | ||||
|         EndTooltip(); | ||||
|         PopStyleColor(); | ||||
|         //PopStyleVar(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| // Use 'cond' to choose to submit paypload on drag start or every frame | ||||
| bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiPayload& payload = g.DragDropPayload; | ||||
|     if (cond == 0) | ||||
|         cond = ImGuiCond_Always; | ||||
|  | ||||
|     IM_ASSERT(type != NULL); | ||||
|     IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType));       // Payload type can be at most 8 characters longs | ||||
|     IM_ASSERT(data != NULL && data_size > 0); | ||||
|     IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); | ||||
|     IM_ASSERT(payload.SourceId != 0);                               // Not called between BeginDragDropSource() and EndDragDropSource() | ||||
|  | ||||
|     if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) | ||||
|     { | ||||
|         // Copy payload | ||||
|         ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); | ||||
|         g.DragDropPayloadBufHeap.resize(0); | ||||
|         if (data_size > sizeof(g.DragDropPayloadBufLocal)) | ||||
|         { | ||||
|             // Store in heap | ||||
|             g.DragDropPayloadBufHeap.resize((int)data_size); | ||||
|             payload.Data = g.DragDropPayloadBufHeap.Data; | ||||
|             memcpy((void*)payload.Data, data, data_size); | ||||
|         } | ||||
|         else if (data_size > 0) | ||||
|         { | ||||
|             // Store locally | ||||
|             memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); | ||||
|             payload.Data = g.DragDropPayloadBufLocal; | ||||
|             memcpy((void*)payload.Data, data, data_size); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             payload.Data = NULL; | ||||
|         } | ||||
|         payload.DataSize = (int)data_size; | ||||
|     } | ||||
|     payload.DataFrameCount = g.FrameCount; | ||||
|  | ||||
|     return (payload.AcceptFrameCount == g.FrameCount) || (payload.AcceptFrameCount == g.FrameCount - 1); | ||||
| } | ||||
|  | ||||
| bool ImGui::BeginDragDropTarget() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (!g.DragDropActive) | ||||
|         return false; | ||||
|  | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     //if (!window->DC.LastItemRectHoveredRect || (g.ActiveId == g.DragDropPayload.SourceId || g.ActiveIdPreviousFrame == g.DragDropPayload.SourceId)) | ||||
|     if (!window->DC.LastItemRectHoveredRect || (window->DC.LastItemId && window->DC.LastItemId == g.DragDropPayload.SourceId)) | ||||
|         return false; | ||||
|     if (window->RootWindow != g.HoveredWindow->RootWindow) | ||||
|         return false; | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     ImGuiPayload& payload = g.DragDropPayload; | ||||
|     IM_ASSERT(g.DragDropActive);                        // Not called between BeginDragDropTarget() and EndDragDropTarget() ? | ||||
|     IM_ASSERT(window->DC.LastItemRectHoveredRect);      // Not called between BeginDragDropTarget() and EndDragDropTarget() ? | ||||
|     IM_ASSERT(payload.DataFrameCount != -1);            // Internal/usage error, please report! | ||||
|     if (type != NULL && !payload.IsDataType(type)) | ||||
|         return NULL; | ||||
|  | ||||
|     if (payload.AcceptId == 0) | ||||
|         payload.AcceptId = window->DC.LastItemId; | ||||
|          | ||||
|     bool was_accepted_previously = (payload.AcceptFrameCount == g.FrameCount - 1); | ||||
|     if (payload.AcceptFrameCount != g.FrameCount) | ||||
|     { | ||||
|         // Render drop visuals | ||||
|         if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously) | ||||
|         { | ||||
|             ImRect r = window->DC.LastItemRect; | ||||
|             r.Expand(4.0f); | ||||
|             window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f);        // FIXME-DRAG FIXME-STYLE | ||||
|             window->DrawList->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f);   // FIXME-DRAG FIXME-STYLE | ||||
|         } | ||||
|         payload.AcceptFrameCount = g.FrameCount; | ||||
|     } | ||||
|  | ||||
|     payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton); | ||||
|     if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) | ||||
|         return NULL; | ||||
|  | ||||
|     return &payload; | ||||
| } | ||||
|  | ||||
| // We don't really use/need this now, but added it for the sake of consistency and because we might need it later. | ||||
| void ImGui::EndDragDropTarget() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(g.DragDropActive); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // PLATFORM DEPENDENT HELPERS | ||||
| //----------------------------------------------------------------------------- | ||||
|   | ||||
| @@ -43,9 +43,11 @@ struct ImGuiIniData; | ||||
| struct ImGuiMouseCursorData; | ||||
| struct ImGuiPopupRef; | ||||
| struct ImGuiWindow; | ||||
| struct ImGuiPayload;                // User data payload for drag and drop operations | ||||
|  | ||||
| typedef int ImGuiLayoutType;        // enum: horizontal or vertical             // enum ImGuiLayoutType_ | ||||
| typedef int ImGuiButtonFlags;       // flags: for ButtonEx(), ButtonBehavior()  // enum ImGuiButtonFlags_ | ||||
| typedef int ImGuiDragDropFlags;     // flags: for *DragDrop*()                  // enum ImGuiDragDropFlags_ | ||||
| typedef int ImGuiItemFlags;         // flags: for PushItemFlag()                // enum ImGuiItemFlags_ | ||||
| typedef int ImGuiSeparatorFlags;    // flags: for Separator() - internal        // enum ImGuiSeparatorFlags_ | ||||
| typedef int ImGuiSliderFlags;       // flags: for SliderBehavior()              // enum ImGuiSliderFlags_ | ||||
| @@ -215,6 +217,15 @@ enum ImGuiSeparatorFlags_ | ||||
|     ImGuiSeparatorFlags_Vertical            = 1 << 1 | ||||
| }; | ||||
|  | ||||
| // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() | ||||
| enum ImGuiDragDropFlags_ | ||||
| { | ||||
|     ImGuiDragDropFlags_SourceNoAutoTooltip      = 1 << 0, | ||||
|     ImGuiDragDropFlags_AcceptBeforeDelivery     = 1 << 1,       // AcceptDragDropPayload() returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. | ||||
|     ImGuiDragDropFlags_AcceptNoDrawDefaultRect  = 1 << 2,       // Do not draw the default highlight rectangle when hovering over target. | ||||
|     ImGuiDragDropFlags_AcceptPeekOnly           = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect  // For peeking ahead and inspecting the payload before delivery. | ||||
| }; | ||||
|  | ||||
| // FIXME: this is in development, not exposed/functional as a generic feature yet. | ||||
| enum ImGuiLayoutType_ | ||||
| { | ||||
| @@ -404,6 +415,28 @@ struct ImGuiPopupRef | ||||
|     ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } | ||||
| }; | ||||
|  | ||||
| // Data payload for Drag and Drop operations | ||||
| struct ImGuiPayload | ||||
| { | ||||
|     // Members | ||||
|     const void*     Data;               // Data (copied and owned by dear imgui) | ||||
|     int             DataSize;           // Data size | ||||
|  | ||||
|     // [Internal] | ||||
|     ImGuiID         SourceId;           // Source item id | ||||
|     ImGuiID         SourceParentId;     // Source parent id (if available) | ||||
|     ImGuiID         AcceptId;           // Target item id (set at the time of accepting the payload) | ||||
|     int             AcceptFrameCount;   // Last time a target expressed a desire to accept the source | ||||
|     int             DataFrameCount;     // Data timestamp | ||||
|     char            DataType[8 + 1];    // Data type tag (short user-supplied string) | ||||
|     bool            Delivery;           // Set when AcceptDragDropPayload() was called and the mouse button is released over the target item | ||||
|  | ||||
|     ImGuiPayload()  { Clear(); } | ||||
|     void Clear()    { SourceId = SourceParentId = AcceptId = 0; AcceptFrameCount = -1; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Delivery = false; } | ||||
|     bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } | ||||
|     bool IsDelivery() const                 { return Delivery; } | ||||
| }; | ||||
|  | ||||
| // Main state for ImGui | ||||
| struct ImGuiContext | ||||
| { | ||||
| @@ -472,6 +505,14 @@ struct ImGuiContext | ||||
|     ImGuiMouseCursor        MouseCursor; | ||||
|     ImGuiMouseCursorData    MouseCursorData[ImGuiMouseCursor_Count_]; | ||||
|  | ||||
|     // Drag and Drop | ||||
|     bool                    DragDropActive; | ||||
|     ImGuiDragDropFlags      DragDropSourceFlags; | ||||
|     int                     DragDropMouseButton; | ||||
|     ImGuiPayload            DragDropPayload; | ||||
|     ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly | ||||
|     unsigned char           DragDropPayloadBufLocal[8]; | ||||
|  | ||||
|     // Widget state | ||||
|     ImGuiTextEditState      InputTextState; | ||||
|     ImFont                  InputTextPasswordFont; | ||||
| @@ -547,6 +588,10 @@ struct ImGuiContext | ||||
|         SetNextTreeNodeOpenVal = false; | ||||
|         SetNextTreeNodeOpenCond = 0; | ||||
|  | ||||
|         DragDropActive = false; | ||||
|         DragDropSourceFlags = 0; | ||||
|         DragDropMouseButton = -1; | ||||
|  | ||||
|         ScalarAsInputTextId = 0; | ||||
|         ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; | ||||
|         DragCurrentValue = 0.0f; | ||||
| @@ -810,6 +855,14 @@ namespace ImGui | ||||
|     IMGUI_API void          Scrollbar(ImGuiLayoutType direction); | ||||
|     IMGUI_API void          VerticalSeparator();        // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout. | ||||
|  | ||||
|     // FIXME-WIP: New Drag and Drop API | ||||
|     IMGUI_API bool          BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0);                      // Call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() | ||||
|     IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond = 0); // Type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. | ||||
|     IMGUI_API void          EndDragDropSource(); | ||||
|     IMGUI_API bool          BeginDragDropTarget();                                                                        // Call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() | ||||
|     IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);                  // Accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. | ||||
|     IMGUI_API void          EndDragDropTarget(); | ||||
|  | ||||
|     // FIXME-WIP: New Columns API | ||||
|     IMGUI_API void          BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). | ||||
|     IMGUI_API void          EndColumns();                                                         // close columns | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 omar
					omar