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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -36,23 +36,36 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.90.4 WIP (In Progress)
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VERSION 1.90.4 (Released 2024-02-22)
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-----------------------------------------------------------------------
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Breaking changes:
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.4
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Other changes:
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- Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on
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windows with the ImGuiWindowFlags_NoNavInputs flag (regression in 1.90.2, which
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among other things broke imgui_memory_editor).
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- Menus, Popups: Fixed an issue where hovering a parent-menu upward would
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erroneously close the window. (#7325, #7287, #7063)
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- Popups: Fixed resizable popup minimum size being too small. Standardized minimum
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size logic. (#7329).
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- Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by
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BeginPopupModal(). (#7340)
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- Tables: Angled headers: fixed support for multi-line labels. (#6917)
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- Tables: Angled headers: various fixes to accurately handle CellPadding changes. (#6917)
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- Tables: Angled headers: properly registers horizontal component of angled headers
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for auto-resizing of columns. (#6917)
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- Tables: Angled headers: fixed TableAngledHeadersRow() incorrect background fill
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drawn too low, particularly visible with tables that have no scrolling. (#6917)
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- ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars,
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where in some situations the rounded section wouldn't follow regular tesselation rules.
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- Debug Tools: Item Picker: Promoted ImGui::DebugStartItemPicker() to public API. (#2673)
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- Debug Tools: Item Picker: Menu entry visible in Demo->Tools but greyed out unless
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io.ConfigDebugIsDebuggerPresent is set. (#2673)
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- Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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- Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(),
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PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
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Docking+Viewports Branch:
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@@ -88,7 +101,7 @@ Other changes:
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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- BackendsL SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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