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@@ -64,6 +64,8 @@ Other changes:
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duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
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- TreeNode: Added ImGuiTreeNodeFlags_SpanTextWidth to make hitbox and highlight only
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cover the label. (#6937) [@dimateos]
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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