ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)

This commit is contained in:
gan74
2024-04-24 19:32:36 +02:00
committed by ocornut
parent b8a44b198c
commit c895e987ad
3 changed files with 39 additions and 12 deletions

View File

@@ -64,6 +64,8 @@ Other changes:
duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
- TreeNode: Added ImGuiTreeNodeFlags_SpanTextWidth to make hitbox and highlight only
cover the label. (#6937) [@dimateos]
- ProgressBar: Added support for indeterminate progress bar by passing an animated
negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,