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	Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717)
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		| @@ -55,6 +55,8 @@ Breaking Changes: | ||||
| Other Changes: | ||||
|  | ||||
| - Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again. | ||||
| - Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging | ||||
|   into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat] | ||||
| - Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)  | ||||
|   when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn] | ||||
| - Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them. | ||||
|   | ||||
| @@ -9584,7 +9584,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop | ||||
|     const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); | ||||
|     ImRect r = g.DragDropTargetRect; | ||||
|     float r_surface = r.GetWidth() * r.GetHeight(); | ||||
|     if (r_surface < g.DragDropAcceptIdCurrRectSurface) | ||||
|     if (r_surface <= g.DragDropAcceptIdCurrRectSurface) | ||||
|     { | ||||
|         g.DragDropAcceptFlags = flags; | ||||
|         g.DragDropAcceptIdCurr = g.DragDropTargetId; | ||||
|   | ||||
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