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	Nav: Selectable(): activating selectable also sets NavId + removed the MouseDelta test (added in 43ee5d73e9, #323) as I don't think it is needed. (#787)
				
					
				
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								imgui.cpp
									
									
									
									
									
								
							@@ -9788,11 +9788,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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        selected = false;
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					        selected = false;
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    // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
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					    // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
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    if (hovered && !g.NavDisableMouseHover && g.NavWindow == window && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
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					    if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
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    {
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					        if (!g.NavDisableMouseHover && g.NavWindow == window)
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        g.NavDisableHighlight = true;
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					        {
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        SetNavId(id, window->DC.NavLayerCurrent);
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					            g.NavDisableHighlight = true;
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    }
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					            SetNavId(id, window->DC.NavLayerCurrent);
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					        }
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    // Render
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					    // Render
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    if (hovered || selected)
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					    if (hovered || selected)
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