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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlgpu3.cpp # imgui.cpp
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@@ -1846,7 +1846,7 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
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}
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ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); // Sort largest first, smallest last.
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int count_same_width = 1;
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while (width_excess > 0.0f && count_same_width < count)
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while (width_excess > 0.001f && count_same_width < count)
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{
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while (count_same_width < count && items[0].Width <= items[count_same_width].Width)
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count_same_width++;
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@@ -4950,7 +4950,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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// Determine if we turn Enter into a \n character
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bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
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if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
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if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line != io.KeyCtrl))
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{
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validated = true;
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if (io.ConfigInputTextEnterKeepActive && !is_multiline)
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@@ -9703,7 +9703,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Horizontal scrolling buttons
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// Important: note that TabBarScrollButtons() will alter BarRect.Max.x.
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const bool can_scroll = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) || (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyMixed);
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tab_bar->ScrollButtonEnabled = ((width_all_tabs_after_min_width_shrink > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && can_scroll);
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const float width_all_tabs_to_use_for_scroll = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) ? tab_bar->WidthAllTabs : width_all_tabs_after_min_width_shrink;
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tab_bar->ScrollButtonEnabled = ((width_all_tabs_to_use_for_scroll > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && can_scroll);
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if (tab_bar->ScrollButtonEnabled)
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if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar))
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{
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@@ -10101,7 +10102,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
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PushStyleColor(ImGuiCol_Text, arrow_col);
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PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
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PushItemFlag(ImGuiItemFlags_ButtonRepeat, true);
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PushItemFlag(ImGuiItemFlags_ButtonRepeat | ImGuiItemFlags_NoNav, true);
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const float backup_repeat_delay = g.IO.KeyRepeatDelay;
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const float backup_repeat_rate = g.IO.KeyRepeatRate;
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g.IO.KeyRepeatDelay = 0.250f;
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