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	Comments, minor tidying up.
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		@@ -5570,6 +5570,7 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
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static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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    // An active popup disable hovering on other windows (apart from its own children)
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    // FIXME-OPT: This could be cached/stored within the window.
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    ImGuiContext& g = *GImGui;
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    if (ImGuiWindow* focused_window = g.FocusedWindow)
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        if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
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@@ -9846,7 +9847,8 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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        {
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            float x = window->Pos.x + GetColumnOffset(i);
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            const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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            const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
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            const float column_w = 4.0f;
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            const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
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            if (IsClippedEx(column_rect, &column_id, false))
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                continue;
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@@ -9863,7 +9865,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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            if (held)
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            {
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                if (g.ActiveIdIsJustActivated)
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                    g.ActiveIdClickOffset.x -= 4;   // Store from center of column line (we used a 8 wide rect for columns clicking)
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                    g.ActiveIdClickOffset.x -= column_w;   // Store from center of column line (we used a 8 wide rect for columns clicking)
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                x = GetDraggedColumnOffset(i);
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                SetColumnOffset(i, x);
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            }
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