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Fonts: fixed crashing password fields.
# Conflicts: # imgui_internal.h
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@@ -4136,7 +4136,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
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}
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IM_ASSERT(atlas->FontLoaderData == NULL);
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if (atlas->FontLoader && atlas->FontLoader->LoaderInit)
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if (atlas->FontLoader->LoaderInit)
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atlas->FontLoader->LoaderInit(atlas);
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// Create initial texture size
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