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	Renamed freeglut vcxproj files + Comments, Changelog (#2465)
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		| @@ -49,7 +49,9 @@ Other Changes: | |||||||
| - Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop. | - Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop. | ||||||
| - Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). | - Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). | ||||||
| - Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454) | - Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454) | ||||||
| - Examples: FreeGLUT: Made io.DeltaTime always > 0. (#2430) | - Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott] | ||||||
|  | - Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott] | ||||||
|  | - Examples: GLUT: Made io.DeltaTime always > 0. (#2430) | ||||||
|  |  | ||||||
|  |  | ||||||
| ----------------------------------------------------------------------- | ----------------------------------------------------------------------- | ||||||
|   | |||||||
| @@ -104,7 +104,7 @@ List of Platforms Bindings in this repository: | |||||||
|     imgui_impl_osx.mm         ; macOS native API |     imgui_impl_osx.mm         ; macOS native API | ||||||
|     imgui_impl_sdl.cpp        ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org |     imgui_impl_sdl.cpp        ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org | ||||||
|     imgui_impl_win32.cpp      ; Win32 native API (Windows) |     imgui_impl_win32.cpp      ; Win32 native API (Windows) | ||||||
|     imgui_impl_glut.cpp       ; GLUT (if you really miss the 90's) |     imgui_impl_glut.cpp       ; GLUT/FreeGLUT (not recommended unless really miss the 90's) | ||||||
|  |  | ||||||
| List of Renderer Bindings in this repository: | List of Renderer Bindings in this repository: | ||||||
|  |  | ||||||
| @@ -224,7 +224,7 @@ example_allegro5/ | |||||||
|     = main.cpp + imgui_impl_allegro5.cpp |     = main.cpp + imgui_impl_allegro5.cpp | ||||||
|  |  | ||||||
| example_glut_opengl2/ | example_glut_opengl2/ | ||||||
|     GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. |     GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. | ||||||
|     = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp |     = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp | ||||||
|  |  | ||||||
| example_marmalade/ | example_marmalade/ | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| // dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline | // dear imgui: standalone example application for GLUT/FreeGLUT + OpenGL2, using legacy fixed pipeline | ||||||
| // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. | // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||||
|  |  | ||||||
| // !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | ||||||
| // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | ||||||
|  |  | ||||||
| #include "imgui.h" | #include "imgui.h" | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| // dear imgui: Platform Binding for GLUT | // dear imgui: Platform Binding for GLUT/FreeGLUT | ||||||
| // This needs to be used along with a Renderer (e.g. OpenGL2) | // This needs to be used along with a Renderer (e.g. OpenGL2) | ||||||
|  |  | ||||||
| // !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | ||||||
| // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | ||||||
|  |  | ||||||
| // Issues: | // Issues: | ||||||
| @@ -15,6 +15,7 @@ | |||||||
|  |  | ||||||
| // CHANGELOG | // CHANGELOG | ||||||
| // (minor and older changes stripped away, please see git history for details) | // (minor and older changes stripped away, please see git history for details) | ||||||
|  | //  2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. | ||||||
| //  2019-03-25: Misc: Made io.DeltaTime always above zero. | //  2019-03-25: Misc: Made io.DeltaTime always above zero. | ||||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||||
| //  2018-03-22: Added GLUT Platform binding. | //  2018-03-22: Added GLUT Platform binding. | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| // dear imgui: Platform Binding for GLUT | // dear imgui: Platform Binding for GLUT/FreeGLUT | ||||||
| // This needs to be used along with a Renderer (e.g. OpenGL2) | // This needs to be used along with a Renderer (e.g. OpenGL2) | ||||||
|  |  | ||||||
| // !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | ||||||
| // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | ||||||
|  |  | ||||||
| // Issues: | // Issues: | ||||||
|   | |||||||
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