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	Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
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		| @@ -125,6 +125,10 @@ int main(int, char**) | ||||
|     // Setup ImGui binding | ||||
|     ImGui_ImplDX10_Init(hwnd, g_pd3dDevice); | ||||
|  | ||||
|     // Setup style | ||||
|     ImGui::StyleColorsClassic(); | ||||
|     //ImGui::StyleColorsDark(); | ||||
|  | ||||
|     // Load Fonts | ||||
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.  | ||||
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.  | ||||
| @@ -163,14 +167,16 @@ int main(int, char**) | ||||
|         ImGui_ImplDX10_NewFrame(); | ||||
|  | ||||
|         // 1. Show a simple window. | ||||
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug". | ||||
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug". | ||||
|         { | ||||
|             static float f = 0.0f; | ||||
|             ImGui::Text("Hello, world!"); | ||||
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | ||||
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); | ||||
|             if (ImGui::Button("Demo Window")) show_demo_window ^= 1; | ||||
|             if (ImGui::Button("Another Window")) show_another_window ^= 1; | ||||
|             ImGui::Text("Hello, world!");                           // Some text (you can use a format string too) | ||||
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float as a slider from 0.0f to 1.0f | ||||
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color | ||||
|             if (ImGui::Button("Demo Window"))                       // Use buttons to toggle our bools. We could use Checkbox() as well. | ||||
|                 show_demo_window ^= 1; | ||||
|             if (ImGui::Button("Another Window")) | ||||
|                 show_another_window ^= 1; | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         } | ||||
|  | ||||
| @@ -185,7 +191,7 @@ int main(int, char**) | ||||
|         // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). | ||||
|         if (show_demo_window) | ||||
|         { | ||||
|             ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! | ||||
|             ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! | ||||
|             ImGui::ShowDemoWindow(&show_demo_window); | ||||
|         } | ||||
|  | ||||
|   | ||||
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	 omar
					omar