Examples: made examples's main.cpp consistent with returning 1 on error.

This commit is contained in:
ocornut
2025-09-24 17:48:48 +02:00
parent 940627d008
commit cee40f8af9
13 changed files with 34 additions and 33 deletions

View File

@@ -31,7 +31,7 @@ int main(int, char**)
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
{
printf("Error: SDL_Init(): %s\n", SDL_GetError());
return -1;
return 1;
}
// Create SDL window graphics context
@@ -41,7 +41,7 @@ int main(int, char**)
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1;
return 1;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_ShowWindow(window);
@@ -51,14 +51,14 @@ int main(int, char**)
if (gpu_device == nullptr)
{
printf("Error: SDL_CreateGPUDevice(): %s\n", SDL_GetError());
return -1;
return 1;
}
// Claim window for GPU Device
if (!SDL_ClaimWindowForGPUDevice(gpu_device, window))
{
printf("Error: SDL_ClaimWindowForGPUDevice(): %s\n", SDL_GetError());
return -1;
return 1;
}
SDL_SetGPUSwapchainParameters(gpu_device, window, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC);