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Examples: made examples's main.cpp consistent with returning 1 on error.
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@@ -28,7 +28,7 @@ int main(int, char**)
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
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{
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printf("Error: SDL_Init(): %s\n", SDL_GetError());
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return -1;
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return 1;
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}
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// Create window with SDL_Renderer graphics context
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@@ -38,14 +38,14 @@ int main(int, char**)
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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return -1;
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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{
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SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
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return -1;
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return 1;
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_ShowWindow(window);
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