Tables: Fixed losing stored display order when reducing column count. (#9108, #4046)

Amend f2df804fcc
This commit is contained in:
ocornut
2025-12-08 19:29:41 +01:00
parent a726bded11
commit cf64b7fa72
4 changed files with 43 additions and 14 deletions

View File

@@ -566,7 +566,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
{
// Attempt to preserve width on column count change (#4046)
old_columns_to_preserve = table->Columns.Data;
old_columns_raw_data = table->RawData;
old_columns_raw_data = table->RawData; // Free at end of function
table->RawData = NULL;
}
if (table->RawData == NULL)
@@ -592,7 +592,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
ImGuiTableColumn* column = &table->Columns[n];
if (old_columns_to_preserve && n < old_columns_count)
{
// FIXME: We don't attempt to preserve column order in this path.
*column = old_columns_to_preserve[n];
}
else
@@ -602,8 +601,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
column->WidthAuto = width_auto;
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
column->DisplayOrder = (ImGuiTableColumnIdx)n;
}
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
table->DisplayOrderToIndex[n] = column->DisplayOrder;
}
}
if (old_columns_raw_data)
@@ -3792,7 +3792,6 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
ImU64 display_order_mask = 0;
for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
{
int column_n = column_settings->Index;
@@ -3809,24 +3808,51 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
}
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
column->DisplayOrder = column_settings->DisplayOrder;
display_order_mask |= (ImU64)1 << column->DisplayOrder;
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
if (display_order_mask != expected_display_order_mask)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
// Rebuild index
// Fix display order and build index
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
TableFixDisplayOrder(table);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
}
struct ImGuiTableFixDisplayOrderColumnData
{
ImGuiTableColumnIdx Idx;
ImGuiTable* Table; // This is unfortunate but we don't have userdata in qsort api.
};
// Sort by DisplayOrder and then Index
static int IMGUI_CDECL TableFixDisplayOrderComparer(const void* lhs, const void* rhs)
{
const ImGuiTable* table = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Table;
const ImGuiTableColumnIdx lhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Idx;
const ImGuiTableColumnIdx rhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)rhs)->Idx;
const int order_delta = (table->Columns[lhs_idx].DisplayOrder - table->Columns[rhs_idx].DisplayOrder);
return (order_delta > 0) ? +1 : (order_delta < 0) ? -1 : (lhs_idx > rhs_idx) ? +1 : -1;
}
// Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
void ImGui::TableFixDisplayOrder(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
g.TempBuffer.reserve((int)(sizeof(ImGuiTableFixDisplayOrderColumnData) * table->ColumnsCount)); // FIXME: Maybe wrap those two lines as a helper.
ImGuiTableFixDisplayOrderColumnData* fdo_columns = (ImGuiTableFixDisplayOrderColumnData*)g.TempBuffer.Data;
for (int n = 0; n < table->ColumnsCount; n++)
{
fdo_columns[n].Idx = (ImGuiTableColumnIdx)n;
fdo_columns[n].Table = table;
}
ImQsort(fdo_columns, (size_t)table->ColumnsCount, sizeof(ImGuiTableFixDisplayOrderColumnData), TableFixDisplayOrderComparer);
for (int n = 0; n < table->ColumnsCount; n++)
table->Columns[fdo_columns[n].Idx].DisplayOrder = (ImGuiTableColumnIdx)n;
}
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;