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	Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
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		| @@ -38,7 +38,6 @@ | ||||
| // (the multi-viewports feature requires SDL features supported from SDL 2.0.5+) | ||||
| #include <SDL.h> | ||||
| #include <SDL_syswm.h> | ||||
| #define SDL_HAS_WARP_MOUSE_GLOBAL           SDL_VERSION_ATLEAST(2,0,4) | ||||
|  | ||||
| #define SDL_HAS_CAPTURE_MOUSE               SDL_VERSION_ATLEAST(2,0,4) | ||||
| #define SDL_HAS_VULKAN                      SDL_VERSION_ATLEAST(2,0,6) | ||||
| @@ -119,9 +118,7 @@ static bool    ImGui_ImplSDL2_Init(SDL_Window* window) | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;       // We can honor GetMouseCursor() values (optional) | ||||
| #if SDL_HAS_WARP_MOUSE_GLOBAL | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;        // We can honor io.WantSetMousePos requests (optional, rarely used) | ||||
| #endif | ||||
|  | ||||
|     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. | ||||
|     io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB; | ||||
| @@ -203,15 +200,12 @@ void ImGui_ImplSDL2_Shutdown() | ||||
| static void ImGui_ImplSDL2_UpdateMousePosAndButtons() | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     const ImVec2 mouse_pos_backup = io.MousePos; | ||||
|     io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | ||||
|  | ||||
|     // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) | ||||
|     // (When multi-viewports are enabled, all imgui positions are same as OS positions.) | ||||
| #if SDL_HAS_WARP_MOUSE_GLOBAL | ||||
|     if (io.WantSetMousePos) | ||||
|         SDL_WarpMouseGlobal((int)mouse_pos_backup.x, (int)mouse_pos_backup.y); | ||||
| #endif | ||||
|         SDL_WarpMouseInWindow(g_Window, (int)io.MousePos.x, (int)io.MousePos.y); | ||||
|     else | ||||
|         io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | ||||
|  | ||||
|     int mx, my; | ||||
|     Uint32 mouse_buttons = SDL_GetMouseState(&mx, &my); | ||||
|   | ||||
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