Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
This commit is contained in:
ocornut
2026-07-03 16:59:31 +02:00
26 changed files with 1413 additions and 74 deletions

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@@ -89,6 +89,7 @@ List of Renderer Backends:
imgui_impl_dx11.cpp ; DirectX11
imgui_impl_dx12.cpp ; DirectX12
imgui_impl_metal.mm ; Metal (ObjC or C++)
imgui_impl_metal4.mm ; Metal 4 (ObjC or C++)
imgui_impl_opengl2.cpp ; OpenGL 2 (legacy fixed pipeline. Don't use with modern OpenGL code!)
imgui_impl_opengl3.cpp ; OpenGL 3/4, OpenGL ES 2/3, WebGL
imgui_impl_sdlgpu3.cpp ; SDL_GPU (portable 3D graphics API of SDL3)

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@@ -95,17 +95,38 @@ Other Changes:
calling ClearFonts() during rendering.
- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
- Destroying an ImGui context using a ImFontAtlas checks that the later has no references.
- Nav:
- Fixed context menu activation with gamepad erroneously testing for _NavEnableKeyboard
instead of _NavEnableGamepad. (#9454, #8803, #9270) [@Clownacy]
- TreeNode:
- Fixed nav cursor rendering with rounding even though tree nodes don't have it. (#7589)
- Inputs:
- Added GetItemClickedCountWithSingleClickDelay() helper for easy disambiguation
between single-click and double-click for actions that needs single-click to do
something other than selection. (#8337)
- Returns 1 on single-click but delayed by io.MouseSingleClickDelay.
- Returns 2 on double-click, and 2+ on subsequent repeated cicks.
- Added io.MouseSingleClickDelay to configure default delayed single click delay when
using GetItemClickedCountWithSingleClickDelay() or IsMouseReleasedWithDelay(). (#8337)
Note that io.MouseSingleClickDelay is always > io.MouseDoubleClickTime.
- Style:
- Added style.MenuItemRounding, ImGuiStyleVar_MenuItemRounding. (#7589, #9375, #9453)
- Added style.SelectableRounding, ImGuiStyleVar_SelectableRounding. (#7589, #9375, #9453)
The use of this is discouraged because it can easily create problems rendering e.g.
contiguous selection.
- Scale the NavCursor border thickness when using large values with `ScallAllSizes()`.
- Settings:
- Windows/Tables settings entries can now record the last used date in YYYYMMDD format,
allowing tools to run to e.g. delete entries that haven't been used in X months. (#9460)
- Added bool io.ConfigIniSettingsSaveLastUsedDate to disable saving that info. (#9460)
- Added int io.ConfigIniSettingsAutoDiscardMonths to enable a mode where unused settings
are automatically discard after xx months. (#9460)
- Added a trimming tool under Metrics->Settings, along with a yet-unexposed function.
- The current system date is fed through ImGuiPlatformIO::Platform_SessionDate,
which is automatically set by a call to time() done during context creation. (#9460)
- Added IMGUI_DISABLE_TIME_FUNCTIONS to disable setting platform_io.Platform_SessionDate.
A custom backend may still set it manually. (#9460)
- DrawList:
- Minor optimization to `AddLine()`, `AddLineH()`, `AddLineV()` functions. (#4091)
- Added `ImDrawListFlags_TextNoPixelSnap` to disable snapping of AddText()
@@ -118,6 +139,9 @@ Other Changes:
- Misc:
- Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon]
- Backends:
- Metal4:
- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
Note that Metal-cpp is not yet supported.
- OpenGL3:
- GLSL version detection assume GLSL 410 when GL context is 4.1.
Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
@@ -127,6 +151,11 @@ Other Changes:
- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
to spawn multiple-thread to manage OpenGL. (#9403)
- Examples:
- Android: update to AGP 9.2.0 to support Gradle 9.6.0.
- SDL2/SDL3: use `SDL_GetWindowSizeInPixels()` to create frame-buffers. Fixes issues
with non-fractional framebuffer size on Wayland. (#8761, #9124) [@billtran1632001]
- SDL3+Metal4: added new example. (#9458, #9451) [@AmelieHeinrich]
Docking+Viewports Branch:

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@@ -164,6 +164,10 @@ SDL3 + DirectX11 examples, Windows only. <BR>
SDL3 + Metal example, Mac only. <BR>
= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_metal.mm <BR>
[example_sdl3_metal4/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_metal/) <BR>
SDL3 + Metal4 example, Mac only. <BR>
= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_metal4.mm <BR>
[example_sdl3_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_opengl3/) <BR>
SDL3 (Win32, Mac, Linux, etc.) + OpenGL3+/ES2/ES3 example. <BR>
= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_opengl3.cpp <BR>

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@@ -141,7 +141,7 @@ Integrating Dear ImGui within your custom engine is a matter of mainly 1) wiring
- Generally, **make sure to spend time reading the [FAQ](https://www.dearimgui.com/faq), comments, and the examples applications!**
Officially maintained backends (in repository):
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, SDL_GPU, SDL_Renderer2/3, Vulkan, WebGPU.
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal 3/4, OpenGL/ES/ES2, SDL_GPU, SDL_Renderer2/3, Vulkan, WebGPU.
- Platforms: GLFW, SDL2/SDL3, Win32, Glut, OSX, Android.
- Frameworks: Allegro5, Emscripten.