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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-05-07: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! If you don't always have an active context, check that ImGui::GetCurrentContext() != nullptr before calling this.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
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// 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window.
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@@ -382,9 +383,9 @@ static void ImGui_ImplWin32_UpdateGamepads()
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void ImGui_ImplWin32_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplWin32_Init()?");
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IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplWin32_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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RECT rect = { 0, 0, 0, 0 };
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@@ -580,11 +581,12 @@ static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui::GetCurrentContext() == nullptr)
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return 0;
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ImGuiIO& io = ImGui::GetIO();
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// Before 2024-05-07 we were silently returning if ImGui::GetCurrentContext() == nullptr,
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// which was inconsistent with other backends. Make sure you call this after initializing the imgui context,
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// other add an 'if (ImGui::GetCurrentContext() != NULL)` check before calling ImGui_ImplWin32_WndProcHandler().
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplWin32_Init()?");
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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{
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