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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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@@ -70,15 +70,18 @@ Other changes:
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duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
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- TreeNode: Added ImGuiTreeNodeFlags_SpanTextWidth to make hitbox and highlight only
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cover the label. (#6937) [@dimateos]
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
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- Tables: Angled headers: added style.TableAngledHeadersTextAlign and corresponding
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ImGuiStyleVar_TableAngledHeadersTextAlign variable. Default to horizontal center. (#6917)
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[@thedmd, @ocornut]
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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- Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with
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no active context! If you don't always have an active context, you can check that
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ImGui::GetCurrentContext() != nullptr before calling ImGui_ImplWin32_WndProcHandler(). (#6275)
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- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
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to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
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- Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define.
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(you could always use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + ImGui_ImplVulkan_LoadFunctions() as well).
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