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Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
# Conflicts: # backends/imgui_impl_vulkan.cpp # docs/CHANGELOG.txt
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@@ -119,9 +119,28 @@ Other changes:
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- Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's
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pColorAttachmentFormats buffer when set, in order to reduce common user-error of
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specifying a pointer to data that gets out of scope. (#8282)
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- Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr()
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+ try both non-KHR and KHR versions. (#8600, #8326, #8365) [@ChrisTom-94]
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- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
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get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
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Docking+Viewports Branch:
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- Backends: Win32: Viewports: fixed an issue when closing a window from
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the OS close button (with io.ConfigViewportsNoDecoration=false) while
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user code is discarding the 'bool *p_open=false output' from Begin().
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Because we allowed the Win32 window to close early, Windows destroyed
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it and our imgui window became not visible even though user code was
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still submitting it.
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- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul]
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- Backends: SDL2, SDL3: revert updating monitors and work areas info every
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frame. Only do it on Windows to detect task-bar resize until we get an
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adequate event for it. (#8415, #8558)
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- Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different
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monitor than the main viewport. Because SDL_SetWindowParent() seems to restrict it.
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- Backends: GLFW: Disable multi-viewports under Wayland (require GLFW 3.4). (#8587)
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>>>>>>> 6f2d429592 (Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365))
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-----------------------------------------------------------------------
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VERSION 1.91.9b (Released 2025-03-17)
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